Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
This commit is contained in:
@@ -36,7 +36,7 @@ namespace Nz
|
||||
inline const std::shared_ptr<RenderBuffer>& GetSkeletalBuffer() const;
|
||||
inline const std::shared_ptr<const Skeleton>& GetSkeleton() const;
|
||||
|
||||
void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
|
||||
void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
|
||||
|
||||
SkeletonInstance& operator=(const SkeletonInstance&) = delete;
|
||||
SkeletonInstance& operator=(SkeletonInstance&& skeletonInstance) noexcept;
|
||||
|
||||
Reference in New Issue
Block a user