Graphics: Replace RenderFrame by RenderResources

This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
This commit is contained in:
Lynix
2023-11-21 23:33:18 +01:00
parent d7d5c09428
commit 1e81b38c0f
66 changed files with 213 additions and 196 deletions

View File

@@ -59,10 +59,10 @@ namespace Nz
RenderElementPool<RenderSpriteChain>& GetPool() override;
std::unique_ptr<ElementRendererData> InstanciateData() override;
void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates) override;
void PrepareEnd(RenderFrame& currentFrame, ElementRendererData& rendererData) override;
void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates) override;
void PrepareEnd(RenderResources& renderResources, ElementRendererData& rendererData) override;
void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) override;
void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
void Reset(ElementRendererData& rendererData, RenderResources& currentFrame) override;
private:
void Flush();