Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
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@@ -6,6 +6,10 @@
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namespace Nz
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{
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inline void OpenGLRenderImage::Reset(UInt32 imageIndex)
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{
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m_imageIndex = imageIndex;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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