Graphics: Replace RenderFrame by RenderResources

This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
This commit is contained in:
Lynix
2023-11-21 23:33:18 +01:00
parent d7d5c09428
commit 1e81b38c0f
66 changed files with 213 additions and 196 deletions

View File

@@ -23,10 +23,10 @@ namespace Nz
{
class CommandBufferBuilder;
class RenderBuffer;
class RenderFrame;
class RenderDevice;
class RenderPipeline;
class RenderPipelineLayout;
class RenderResources;
class ShaderBinding;
class Skeleton;
@@ -48,9 +48,9 @@ namespace Nz
inline void DrawPoint(const Vector3f& point, const Color& color, float boxSize = 0.01f);
void DrawSkeleton(const Skeleton& skeleton, const Color& color);
void Prepare(RenderFrame& renderFrame);
void Prepare(RenderResources& renderFrame);
void Reset(RenderFrame& renderFrame);
void Reset(RenderResources& renderFrame);
void SetViewerData(const Matrix4f& viewProjMatrix);