Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
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include/Nazara/Renderer/RenderResources.hpp
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91
include/Nazara/Renderer/RenderResources.hpp
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_RENDERRESOURCES_HPP
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#define NAZARA_RENDERER_RENDERRESOURCES_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <functional>
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#include <type_traits>
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#include <vector>
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namespace Nz
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{
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class CommandBuffer;
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class CommandBufferBuilder;
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class RenderDevice;
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class UploadPool;
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class NAZARA_RENDERER_API RenderResources
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{
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public:
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class Releasable;
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template<typename T> class ReleasableLambda;
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virtual ~RenderResources();
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virtual void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) = 0;
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inline void FlushReleaseQueue();
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virtual UInt32 GetImageIndex() const = 0;
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inline RenderDevice& GetRenderDevice();
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virtual UploadPool& GetUploadPool() = 0;
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template<typename T> void PushForRelease(const T& value) = delete;
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template<typename T> void PushForRelease(T&& value);
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template<typename F> void PushReleaseCallback(F&& callback);
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virtual void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) = 0;
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protected:
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inline RenderResources(RenderDevice& renderDvice);
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RenderResources(const RenderResources&) = delete;
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RenderResources(RenderResources&&) = delete;
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private:
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static constexpr std::size_t BlockSize = 4 * 1024 * 1024;
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using Block = std::vector<UInt8>;
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std::vector<Releasable*> m_releaseQueue;
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std::vector<Block> m_releaseMemoryPool;
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RenderDevice& m_renderDevice;
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};
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class NAZARA_RENDERER_API RenderResources::Releasable
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{
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public:
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virtual ~Releasable();
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virtual void Release() = 0;
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};
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template<typename T>
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class RenderResources::ReleasableLambda : public Releasable
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{
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public:
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template<typename U> ReleasableLambda(U&& lambda);
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ReleasableLambda(const ReleasableLambda&) = delete;
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ReleasableLambda(ReleasableLambda&&) = delete;
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~ReleasableLambda() = default;
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void Release() override;
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ReleasableLambda& operator=(const ReleasableLambda&) = delete;
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ReleasableLambda& operator=(ReleasableLambda&&) = delete;
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private:
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T m_lambda;
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};
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}
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#include <Nazara/Renderer/RenderResources.inl>
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#endif // NAZARA_RENDERER_RENDERRESOURCES_HPP
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