Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
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@@ -53,9 +53,9 @@ namespace Nz
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return m_swapchain.get();
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}
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inline TransientResources& WindowSwapchain::Transient()
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inline RenderResources& WindowSwapchain::GetTransientResources()
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{
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return m_swapchain->Transient();
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return m_swapchain->GetTransientResources();
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}
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void WindowSwapchain::DisconnectSignals()
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