Graphics: Replace RenderFrame by RenderResources

This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
This commit is contained in:
Lynix
2023-11-21 23:33:18 +01:00
parent d7d5c09428
commit 1e81b38c0f
66 changed files with 213 additions and 196 deletions

View File

@@ -50,6 +50,7 @@
#include <Nazara/Renderer/RenderPassCache.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/RenderResources.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
@@ -57,7 +58,6 @@
#include <Nazara/Renderer/SwapchainParameters.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/TransientResources.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Renderer/WindowSwapchain.hpp>