Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
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@@ -50,6 +50,7 @@
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#include <Nazara/Renderer/RenderPassCache.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/Renderer/RenderResources.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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@@ -57,7 +58,6 @@
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#include <Nazara/Renderer/SwapchainParameters.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Renderer/TransientResources.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <Nazara/Renderer/WindowSwapchain.hpp>
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