Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain. This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
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@@ -16,11 +16,6 @@ namespace Nz
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return m_imageAvailableSemaphore;
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}
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inline UInt32 VulkanRenderImage::GetImageIndex()
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{
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return m_imageIndex;
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}
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inline Vk::Semaphore& VulkanRenderImage::GetRenderFinishedSemaphore()
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{
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return m_renderFinishedSemaphore;
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