Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
This commit is contained in:
commit
1e88f5ddf8
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@ -121,6 +121,8 @@ Nazara Development Kit:
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- CollisionComponent[2D|3D] and PhysicsComponent[2D|3D] now configures their internal RigidBody userdata to the entity ID they belong to (useful for callbacks).
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- Fixed EntityList copy/movement assignment operator which was not properly unregistering contained entities.
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- ListenerSystem now handles velocity in a generic way (no longer require a VelocityComponent and is compatible with physics)
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- World now has const getters for systems
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- Add World::ForEachSystem method, allowing iteration on every active system on a specific world
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# 0.4:
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@ -50,11 +50,16 @@ namespace Ndk
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inline void DisableProfiler();
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inline void EnableProfiler(bool enable = true);
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template<typename F> void ForEachSystem(const F& iterationFunc);
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template<typename F> void ForEachSystem(const F& iterationFunc) const;
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inline const EntityHandle& GetEntity(EntityId id);
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inline const EntityList& GetEntities() const;
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inline const ProfilerData& GetProfilerData() const;
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inline BaseSystem& GetSystem(SystemIndex index);
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inline const BaseSystem& GetSystem(SystemIndex index) const;
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template<typename SystemType> SystemType& GetSystem();
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template<typename SystemType> const SystemType& GetSystem() const;
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inline bool HasSystem(SystemIndex index) const;
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template<typename SystemType> bool HasSystem() const;
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@ -133,6 +133,40 @@ namespace Ndk
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}
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}
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/*!
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* \brief Executes a function on every present system
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*
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* Calls iterationFunc on every previously added system, in the same order as their indexes
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*
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* \param iterationFunc Function to be called
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*/
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template<typename F>
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void World::ForEachSystem(const F& iterationFunc)
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{
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for (const auto& systemPtr : m_systems)
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{
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if (systemPtr)
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iterationFunc(*systemPtr);
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}
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}
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/*!
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* \brief Executes a function on every present system
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*
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* Calls iterationFunc on every previously added system, in the same order as their indexes
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*
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* \param iterationFunc Function to be called
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*/
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template<typename F>
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void World::ForEachSystem(const F& iterationFunc) const
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{
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for (const auto& systemPtr : m_systems)
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{
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if (systemPtr)
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iterationFunc(static_cast<const Ndk::BaseSystem&>(*systemPtr)); //< Force const reference
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}
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}
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/*!
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* \brief Gets an entity
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* \return A constant reference to a handle of the entity
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@ -177,9 +211,8 @@ namespace Ndk
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*
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* \param index Index of the system
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*
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* \remark Produces a NazaraAssert if system is not available in this world
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* \remark The world must have the system before calling this function
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*/
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inline BaseSystem& World::GetSystem(SystemIndex index)
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{
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NazaraAssert(HasSystem(index), "This system is not part of the world");
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@ -190,13 +223,30 @@ namespace Ndk
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return *system;
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}
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/*!
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* \brief Gets a system in the world by index
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* \return A const reference to the system
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*
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* \param index Index of the system
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*
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* \remark The world must have the system before calling this function
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*/
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inline const BaseSystem& World::GetSystem(SystemIndex index) const
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{
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NazaraAssert(HasSystem(index), "This system is not part of the world");
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const BaseSystem* system = m_systems[index].get();
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NazaraAssert(system, "Invalid system pointer");
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return *system;
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}
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/*!
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* \brief Gets a system in the world by type
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* \return A reference to the system
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*
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* \remark Produces a NazaraAssert if system is not available in this world
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*/
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template<typename SystemType>
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SystemType& World::GetSystem()
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{
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@ -206,6 +256,21 @@ namespace Ndk
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return static_cast<SystemType&>(GetSystem(index));
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}
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/*!
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* \brief Gets a system in the world by type
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* \return A const reference to the system
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*
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* \remark Produces a NazaraAssert if system is not available in this world
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*/
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template<typename SystemType>
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const SystemType& World::GetSystem() const
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{
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static_assert(std::is_base_of<BaseSystem, SystemType>::value, "SystemType is not a system");
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SystemIndex index = GetSystemIndex<SystemType>();
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return static_cast<const SystemType&>(GetSystem(index));
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}
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/*!
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* \brief Checks whether or not a system is present in the world by index
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* \return true If it is the case
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@ -361,7 +426,7 @@ namespace Ndk
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m_orderedSystems = std::move(world.m_orderedSystems);
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m_orderedSystemsUpdated = world.m_orderedSystemsUpdated;
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m_profilerData = std::move(world.m_profilerData);
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m_isProfilerEnabled = world.m_isProfilerEnabled;
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m_isProfilerEnabled = m_isProfilerEnabled;
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m_entities = std::move(world.m_entities);
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for (EntityBlock& block : m_entities)
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