Audio/Sound: Fix copy constructor not copying looping state
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@ -82,6 +82,7 @@ Nazara Engine:
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- Fix copy and move semantic on HandledObject and ObjectHandle
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- Add support for emissive and normal maps in .mtl loader using custom keywords ([map_]emissive and [map_]normal)
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- Music, Sound and SoundEmitter are now movable
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- Fixed Sound copy which was not copying looping state
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@ -37,6 +37,7 @@ namespace Nz
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SoundEmitter(sound)
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{
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SetBuffer(sound.m_buffer);
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EnableLooping(sound.IsLooping());
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}
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/*!
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