Documentation for Primitive

Former-commit-id: 8f4e15d4e9131836545f8b112049a001638f411c
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Gawaboumga 2016-02-21 14:24:37 +01:00
parent 01d5f18d27
commit 1eebeceeea
3 changed files with 463 additions and 0 deletions

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@ -6,6 +6,20 @@
namespace Nz
{
/*!
* \class Nz::PrimitiveList
* \brief Core class that represents a geometric primitive
*/
/*!
* \brief Makes a box centered
*
* \param lengths (Width, Height, Depht)
* \param subdivision Number of subdivision for the axis
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakeBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
matrix = transformMatrix;
@ -15,11 +29,31 @@ namespace Nz
box.subdivision = subdivision;
}
/*!
* \brief Makes a box centered
*
* \param lengths (Width, Height, Depht)
* \param subdivision Number of subdivision for the axis
* \param position Position of the box
* \param rotation Rotation of the box
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakeBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
MakeBox(lengths, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
}
/*!
* \brief Makes a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
*
* \param length Height of the cone
* \param radius Width of the radius
* \param subdivision Number of sides for the circle
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakeCone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
matrix = transformMatrix;
@ -30,11 +64,31 @@ namespace Nz
cone.subdivision = subdivision;
}
/*!
* \brief Makes a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
*
* \param length Height of the cone
* \param radius Width of the radius
* \param subdivision Number of sides for the circle
* \param position Position of the cone
* \param rotation Rotation of the cone
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakeCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
MakeCone(length, radius, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
}
/*!
* \brief Makes a cubic sphere, centered in (0, 0, 0)
*
* \param size Radius of the cubic sphere
* \param subdivision Number of subdivision for the box
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakeCubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
matrix = transformMatrix;
@ -45,11 +99,30 @@ namespace Nz
sphere.cubic.subdivision = subdivision;
}
/*!
* \brief Adds a cubic sphere, centered in (0, 0, 0)
*
* \param size Radius of the cubic sphere
* \param subdivision Number of subdivision for the box
* \param position Position of the cubic sphere
* \param rotation Rotation of the cubic sphere
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakeCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
MakeCubicSphere(size, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
}
/*!
* \brief Makes a icosphere, centered in (0, 0, 0)
*
* \param size Radius of the icosphere
* \param recursionLevel Number of recursion for the icosphere
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakeIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
matrix = transformMatrix;
@ -60,11 +133,30 @@ namespace Nz
sphere.ico.recursionLevel = recursionLevel;
}
/*!
* \brief Makes a icosphere, centered in (0, 0, 0)
*
* \param size Radius of the sphere
* \param recursionLevel Number of recursion for the icosphere
* \param position Position of the icosphere
* \param rotation Rotation of the icosphere
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakeIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
MakeIcoSphere(size, recursionLevel, Matrix4f::Transform(position, rotation), uvCoords);
}
/*!
* \brief Makes a plane, centered in (0, 0, 0)
*
* \param size (Width, Depth)
* \param subdivision Number of subdivision for the axis
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
matrix = transformMatrix;
@ -74,16 +166,45 @@ namespace Nz
plane.subdivision = subdivision;
}
/*!
* \brief Makes a plane, centered in (0, 0, 0)
*
* \param size (Width, Depth)
* \param subdivision Number of subdivision for the axis
* \param planeInfo Information for the plane
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo, const Rectf& uvCoords)
{
MakePlane(size, subdivision, Matrix4f::Transform(planeInfo.distance * planeInfo.normal, Quaternionf::RotationBetween(Vector3f::Up(), planeInfo.normal)), uvCoords);
}
/*!
* \brief Makes a plane, centered in (0, 0, 0)
*
* \param size (Width, Depth)
* \param subdivision Number of subdivision for the axis
* \param position Position of the plane
* \param rotation Rotation of the plane
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
MakePlane(size, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
}
/*!
* \brief Makes a UV sphere, centered in (0, 0, 0)
*
* \param size Radius of the sphere
* \param sliceCount Number of slices
* \param stackCount Number of stacks
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
matrix = transformMatrix;
@ -95,11 +216,32 @@ namespace Nz
sphere.uv.stackCount = stackCount;
}
/*!
* \brief Makes a UV sphere, centered in (0, 0, 0)
*
* \param size Radius of the sphere
* \param sliceCount Number of slices
* \param stackCount Number of stacks
* \param position Position of the box
* \param rotation Rotation of the box
* \param uvCoords Coordinates for texture
*/
inline void Primitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
MakeUVSphere(size, sliceCount, stackCount, Matrix4f::Transform(position, rotation), uvCoords);
}
/*!
* \brief Creates a box centered
* \return Primitive which is a box
*
* \param lengths (Width, Height, Depht)
* \param subdivision Number of subdivision for the axis
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::Box(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
Primitive primitive;
@ -108,6 +250,17 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a box centered
* \return Primitive which is a box
*
* \param lengths (Width, Height, Depht)
* \param subdivision Number of subdivision for the axis
* \param position Position of the box
* \param rotation Rotation of the box
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::Box(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
Primitive primitive;
@ -116,6 +269,17 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
* \return Primitive which is a cone
*
* \param length Height of the cone
* \param radius Width of the radius
* \param subdivision Number of sides for the circle
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::Cone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
Primitive primitive;
@ -124,6 +288,18 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
* \return Primitive which is a cone
*
* \param length Height of the cone
* \param radius Width of the radius
* \param subdivision Number of sides for the circle
* \param position Position of the cone
* \param rotation Rotation of the cone
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::Cone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
Primitive primitive;
@ -132,6 +308,16 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a cubic sphere, centered in (0, 0, 0)
* \return Primitive which is a cubic sphere
*
* \param size Radius of the cubic sphere
* \param subdivision Number of subdivision for the box
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::CubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
Primitive primitive;
@ -140,6 +326,17 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a cubic sphere, centered in (0, 0, 0)
* \return Primitive which is a cubic sphere
*
* \param size Radius of the cubic sphere
* \param subdivision Number of subdivision for the box
* \param position Position of the cubic sphere
* \param rotation Rotation of the cubic sphere
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::CubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
Primitive primitive;
@ -148,6 +345,16 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a icosphere, centered in (0, 0, 0)
* \return Primitive which is a icosphere
*
* \param size Radius of the icosphere
* \param recursionLevel Number of recursion for the icosphere
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::IcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
Primitive primitive;
@ -156,6 +363,17 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a icosphere, centered in (0, 0, 0)
* \return Primitive which is a icosphere
*
* \param size Radius of the sphere
* \param recursionLevel Number of recursion for the icosphere
* \param position Position of the icosphere
* \param rotation Rotation of the icosphere
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::IcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
Primitive primitive;
@ -164,6 +382,16 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a plane, centered in (0, 0, 0)
* \return Primitive which is a plane
*
* \param size (Width, Depth)
* \param subdivision Number of subdivision for the axis
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
Primitive primitive;
@ -172,6 +400,16 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a plane, centered in (0, 0, 0)
* \return Primitive which is a plane
*
* \param size (Width, Depth)
* \param subdivision Number of subdivision for the axis
* \param planeInfo Information for the plane
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Planef& plane, const Rectf& uvCoords)
{
Primitive primitive;
@ -180,6 +418,17 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a plane, centered in (0, 0, 0)
* \return Primitive which is a plane
*
* \param size (Width, Depth)
* \param subdivision Number of subdivision for the axis
* \param position Position of the plane
* \param rotation Rotation of the plane
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
Primitive primitive;
@ -188,6 +437,17 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a UV sphere, centered in (0, 0, 0)
* \return Primitive which is a uv sphere
*
* \param size Radius of the sphere
* \param sliceCount Number of slices
* \param stackCount Number of stacks
* \param transformMatrix Matrix to apply
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix, const Rectf& uvCoords)
{
Primitive primitive;
@ -196,6 +456,18 @@ namespace Nz
return primitive;
}
/*!
* \brief Creates a UV sphere, centered in (0, 0, 0)
* \return Primitive which is a uv sphere
*
* \param size Radius of the sphere
* \param sliceCount Number of slices
* \param stackCount Number of stacks
* \param position Position of the box
* \param rotation Rotation of the box
* \param uvCoords Coordinates for texture
*/
inline Primitive Primitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
{
Primitive primitive;

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@ -8,71 +8,199 @@
namespace Nz
{
/*!
* \class Nz::PrimitiveList
* \brief Core class that represents a list of geometric primitives
*/
/*!
* \brief Adds a box centered
*
* \param lengths (Width, Height, Depht)
* \param subdivision Number of subdivision for the axis
* \param transformMatrix Matrix to apply
*/
void PrimitiveList::AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix)
{
m_primitives.push_back(Primitive::Box(lengths, subdivision, transformMatrix));
}
/*!
* \brief Adds a box centered
*
* \param lengths (Width, Height, Depht)
* \param subdivision Number of subdivision for the axis
* \param position Position of the box
* \param rotation Rotation of the box
*/
void PrimitiveList::AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation)
{
m_primitives.push_back(Primitive::Box(lengths, subdivision, position, rotation));
}
/*!
* \brief Adds a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
*
* \param length Height of the cone
* \param radius Width of the radius
* \param subdivision Number of sides for the circle
* \param transformMatrix Matrix to apply
*/
void PrimitiveList::AddCone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix)
{
m_primitives.push_back(Primitive::Cone(length, radius, subdivision, transformMatrix));
}
/*!
* \brief Adds a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
*
* \param length Height of the cone
* \param radius Width of the radius
* \param subdivision Number of sides for the circle
* \param position Position of the cone
* \param rotation Rotation of the cone
*/
void PrimitiveList::AddCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation)
{
m_primitives.push_back(Primitive::Cone(length, radius, subdivision, position, rotation));
}
/*!
* \brief Adds a cubic sphere, centered in (0, 0, 0)
*
* \param size Radius of the cubic sphere
* \param subdivision Number of subdivision for the box
* \param transformMatrix Matrix to apply
*/
void PrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix)
{
m_primitives.push_back(Primitive::CubicSphere(size, subdivision, transformMatrix));
}
/*!
* \brief Adds a cubic sphere, centered in (0, 0, 0)
*
* \param size Radius of the cubic sphere
* \param subdivision Number of subdivision for the box
* \param position Position of the cubic sphere
* \param rotation Rotation of the cubic sphere
*/
void PrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation)
{
m_primitives.push_back(Primitive::CubicSphere(size, subdivision, position, rotation));
}
/*!
* \brief Adds a icosphere, centered in (0, 0, 0)
*
* \param size Radius of the icosphere
* \param recursionLevel Number of recursion for the icosphere
* \param transformMatrix Matrix to apply
*/
void PrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix)
{
m_primitives.push_back(Primitive::IcoSphere(size, recursionLevel, transformMatrix));
}
/*!
* \brief Adds a icosphere, centered in (0, 0, 0)
*
* \param size Radius of the sphere
* \param recursionLevel Number of recursion for the icosphere
* \param position Position of the icosphere
* \param rotation Rotation of the icosphere
*/
void PrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation)
{
m_primitives.push_back(Primitive::IcoSphere(size, recursionLevel, position, rotation));
}
/*!
* \brief Adds a plane, centered in (0, 0, 0)
*
* \param size (Width, Depth)
* \param subdivision Number of subdivision for the axis
* \param transformMatrix Matrix to apply
*/
void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix)
{
m_primitives.push_back(Primitive::Plane(size, subdivision, transformMatrix));
}
/*!
* \brief Adds a plane, centered in (0, 0, 0)
*
* \param size (Width, Depth)
* \param subdivision Number of subdivision for the axis
* \param planeInfo Information for the plane
*/
void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo)
{
m_primitives.push_back(Primitive::Plane(size, subdivision, planeInfo));
}
/*!
* \brief Adds a plane, centered in (0, 0, 0)
*
* \param size (Width, Depth)
* \param subdivision Number of subdivision for the axis
* \param position Position of the plane
* \param rotation Rotation of the plane
*/
void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation)
{
m_primitives.push_back(Primitive::Plane(size, subdivision, position, rotation));
}
/*!
* \brief Adds a UV sphere, centered in (0, 0, 0)
*
* \param size Radius of the sphere
* \param sliceCount Number of slices
* \param stackCount Number of stacks
* \param transformMatrix Matrix to apply
*/
void PrimitiveList::AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix)
{
m_primitives.push_back(Primitive::UVSphere(size, sliceCount, stackCount, transformMatrix));
}
/*!
* \brief Adds a UV sphere, centered in (0, 0, 0)
*
* \param size Radius of the sphere
* \param sliceCount Number of slices
* \param stackCount Number of stacks
* \param position Position of the box
* \param rotation Rotation of the box
*/
void PrimitiveList::AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation)
{
m_primitives.push_back(Primitive::UVSphere(size, sliceCount, stackCount, position, rotation));
}
/*!
* \brief Gets the ith primitive
* \return A reference to the ith primitive
*
* \param i Index of the primitive
*
* \remark Produces a NazaraAssert if index is greather than the size
*/
Primitive& PrimitiveList::GetPrimitive(std::size_t i)
{
NazaraAssert(i < m_primitives.size(), "Primitive index out of range");
@ -80,6 +208,15 @@ namespace Nz
return m_primitives[i];
}
/*!
* \brief Gets the ith primitive
* \return A constant reference to the ith primitive
*
* \param i Index of the primitive
*
* \remark Produces a NazaraAssert if index is greather than the size
*/
const Primitive& PrimitiveList::GetPrimitive(std::size_t i) const
{
NazaraAssert(i < m_primitives.size(), "Primitive index out of range");
@ -87,16 +224,39 @@ namespace Nz
return m_primitives[i];
}
/*!
* \brief Gets the number of primitives
* \return Number of primitives
*/
std::size_t PrimitiveList::GetSize() const
{
return m_primitives.size();
}
/*!
* \brief Gets the ith primitive
* \return A reference to the ith primitive
*
* \param i Index of the primitive
*
* \remark Produces a NazaraAssert if index is greather than the size
*/
Primitive& PrimitiveList::operator()(unsigned int i)
{
return GetPrimitive(i);
}
/*!
* \brief Gets the ith primitive
* \return A constant reference to the ith primitive
*
* \param i Index of the primitive
*
* \remark Produces a NazaraAssert if index is greather than the size
*/
const Primitive& PrimitiveList::operator()(unsigned int i) const
{
return GetPrimitive(i);

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@ -0,0 +1,31 @@
#include <Nazara/Core/PrimitiveList.hpp>
#include <Catch/catch.hpp>
SCENARIO("PrimitiveList", "[CORE][PRIMITIVELIST]")
{
GIVEN("An empty PrimitiveList")
{
Nz::PrimitiveList primitiveList;
WHEN("We add two primitives")
{
float size = 1.f;
unsigned int subdivision = 1;
unsigned int recursionLevel = 1;
Nz::Matrix4f identity = Nz::Matrix4f::Identity();
primitiveList.AddCubicSphere(size, subdivision, identity);
primitiveList.AddIcoSphere(size, subdivision, identity);
THEN("There must be two items")
{
REQUIRE(primitiveList.GetSize() == 2);
}
THEN("The first one is the cubic sphere")
{
REQUIRE(primitiveList(0).sphere.type == Nz::SphereType_Cubic);
}
}
}
}