Documentation for Primitive
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@ -6,6 +6,20 @@
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namespace Nz
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{
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/*!
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* \class Nz::PrimitiveList
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* \brief Core class that represents a geometric primitive
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*/
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/*!
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* \brief Makes a box centered
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*
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* \param lengths (Width, Height, Depht)
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* \param subdivision Number of subdivision for the axis
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakeBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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@ -15,11 +29,31 @@ namespace Nz
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box.subdivision = subdivision;
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}
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/*!
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* \brief Makes a box centered
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*
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* \param lengths (Width, Height, Depht)
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* \param subdivision Number of subdivision for the axis
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* \param position Position of the box
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* \param rotation Rotation of the box
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakeBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakeBox(lengths, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
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}
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/*!
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* \brief Makes a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
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*
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* \param length Height of the cone
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* \param radius Width of the radius
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* \param subdivision Number of sides for the circle
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakeCone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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@ -30,11 +64,31 @@ namespace Nz
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cone.subdivision = subdivision;
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}
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/*!
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* \brief Makes a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
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*
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* \param length Height of the cone
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* \param radius Width of the radius
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* \param subdivision Number of sides for the circle
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* \param position Position of the cone
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* \param rotation Rotation of the cone
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakeCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakeCone(length, radius, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
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}
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/*!
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* \brief Makes a cubic sphere, centered in (0, 0, 0)
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*
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* \param size Radius of the cubic sphere
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* \param subdivision Number of subdivision for the box
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakeCubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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@ -45,11 +99,30 @@ namespace Nz
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sphere.cubic.subdivision = subdivision;
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}
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/*!
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* \brief Adds a cubic sphere, centered in (0, 0, 0)
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*
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* \param size Radius of the cubic sphere
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* \param subdivision Number of subdivision for the box
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* \param position Position of the cubic sphere
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* \param rotation Rotation of the cubic sphere
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakeCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakeCubicSphere(size, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
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}
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/*!
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* \brief Makes a icosphere, centered in (0, 0, 0)
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*
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* \param size Radius of the icosphere
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* \param recursionLevel Number of recursion for the icosphere
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakeIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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@ -60,11 +133,30 @@ namespace Nz
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sphere.ico.recursionLevel = recursionLevel;
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}
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/*!
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* \brief Makes a icosphere, centered in (0, 0, 0)
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*
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* \param size Radius of the sphere
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* \param recursionLevel Number of recursion for the icosphere
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* \param position Position of the icosphere
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* \param rotation Rotation of the icosphere
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakeIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakeIcoSphere(size, recursionLevel, Matrix4f::Transform(position, rotation), uvCoords);
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}
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/*!
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* \brief Makes a plane, centered in (0, 0, 0)
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*
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* \param size (Width, Depth)
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* \param subdivision Number of subdivision for the axis
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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@ -74,16 +166,45 @@ namespace Nz
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plane.subdivision = subdivision;
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}
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/*!
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* \brief Makes a plane, centered in (0, 0, 0)
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*
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* \param size (Width, Depth)
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* \param subdivision Number of subdivision for the axis
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* \param planeInfo Information for the plane
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo, const Rectf& uvCoords)
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{
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MakePlane(size, subdivision, Matrix4f::Transform(planeInfo.distance * planeInfo.normal, Quaternionf::RotationBetween(Vector3f::Up(), planeInfo.normal)), uvCoords);
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}
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/*!
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* \brief Makes a plane, centered in (0, 0, 0)
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*
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* \param size (Width, Depth)
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* \param subdivision Number of subdivision for the axis
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* \param position Position of the plane
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* \param rotation Rotation of the plane
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakePlane(size, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
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}
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/*!
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* \brief Makes a UV sphere, centered in (0, 0, 0)
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*
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* \param size Radius of the sphere
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* \param sliceCount Number of slices
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* \param stackCount Number of stacks
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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@ -95,11 +216,32 @@ namespace Nz
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sphere.uv.stackCount = stackCount;
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}
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/*!
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* \brief Makes a UV sphere, centered in (0, 0, 0)
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*
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* \param size Radius of the sphere
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* \param sliceCount Number of slices
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* \param stackCount Number of stacks
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* \param position Position of the box
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* \param rotation Rotation of the box
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* \param uvCoords Coordinates for texture
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*/
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inline void Primitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakeUVSphere(size, sliceCount, stackCount, Matrix4f::Transform(position, rotation), uvCoords);
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}
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/*!
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* \brief Creates a box centered
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* \return Primitive which is a box
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*
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* \param lengths (Width, Height, Depht)
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* \param subdivision Number of subdivision for the axis
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::Box(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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@ -108,6 +250,17 @@ namespace Nz
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return primitive;
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}
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/*!
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* \brief Creates a box centered
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* \return Primitive which is a box
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*
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* \param lengths (Width, Height, Depht)
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* \param subdivision Number of subdivision for the axis
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* \param position Position of the box
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* \param rotation Rotation of the box
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::Box(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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return primitive;
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}
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/*!
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* \brief Creates a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
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* \return Primitive which is a cone
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*
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* \param length Height of the cone
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* \param radius Width of the radius
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* \param subdivision Number of sides for the circle
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::Cone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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@ -124,6 +288,18 @@ namespace Nz
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return primitive;
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}
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/*!
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* \brief Creates a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
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* \return Primitive which is a cone
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*
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* \param length Height of the cone
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* \param radius Width of the radius
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* \param subdivision Number of sides for the circle
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* \param position Position of the cone
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* \param rotation Rotation of the cone
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::Cone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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@ -132,6 +308,16 @@ namespace Nz
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return primitive;
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}
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/*!
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* \brief Creates a cubic sphere, centered in (0, 0, 0)
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* \return Primitive which is a cubic sphere
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*
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* \param size Radius of the cubic sphere
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* \param subdivision Number of subdivision for the box
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::CubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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@ -140,6 +326,17 @@ namespace Nz
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return primitive;
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}
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/*!
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* \brief Creates a cubic sphere, centered in (0, 0, 0)
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* \return Primitive which is a cubic sphere
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*
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* \param size Radius of the cubic sphere
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* \param subdivision Number of subdivision for the box
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* \param position Position of the cubic sphere
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* \param rotation Rotation of the cubic sphere
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::CubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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@ -148,6 +345,16 @@ namespace Nz
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return primitive;
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}
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/*!
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* \brief Creates a icosphere, centered in (0, 0, 0)
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* \return Primitive which is a icosphere
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*
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* \param size Radius of the icosphere
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* \param recursionLevel Number of recursion for the icosphere
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::IcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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@ -156,6 +363,17 @@ namespace Nz
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return primitive;
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}
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/*!
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* \brief Creates a icosphere, centered in (0, 0, 0)
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* \return Primitive which is a icosphere
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*
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* \param size Radius of the sphere
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* \param recursionLevel Number of recursion for the icosphere
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* \param position Position of the icosphere
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* \param rotation Rotation of the icosphere
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::IcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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@ -164,6 +382,16 @@ namespace Nz
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return primitive;
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}
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/*!
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* \brief Creates a plane, centered in (0, 0, 0)
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* \return Primitive which is a plane
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*
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* \param size (Width, Depth)
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* \param subdivision Number of subdivision for the axis
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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@ -172,6 +400,16 @@ namespace Nz
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return primitive;
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}
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/*!
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* \brief Creates a plane, centered in (0, 0, 0)
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* \return Primitive which is a plane
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*
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* \param size (Width, Depth)
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* \param subdivision Number of subdivision for the axis
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* \param planeInfo Information for the plane
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Planef& plane, const Rectf& uvCoords)
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{
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Primitive primitive;
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@ -180,6 +418,17 @@ namespace Nz
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return primitive;
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}
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/*!
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* \brief Creates a plane, centered in (0, 0, 0)
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* \return Primitive which is a plane
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*
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* \param size (Width, Depth)
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* \param subdivision Number of subdivision for the axis
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* \param position Position of the plane
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* \param rotation Rotation of the plane
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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return primitive;
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}
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/*!
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* \brief Creates a UV sphere, centered in (0, 0, 0)
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* \return Primitive which is a uv sphere
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*
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* \param size Radius of the sphere
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* \param sliceCount Number of slices
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* \param stackCount Number of stacks
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* \param transformMatrix Matrix to apply
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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return primitive;
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}
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/*!
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* \brief Creates a UV sphere, centered in (0, 0, 0)
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* \return Primitive which is a uv sphere
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*
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* \param size Radius of the sphere
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* \param sliceCount Number of slices
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* \param stackCount Number of stacks
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* \param position Position of the box
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* \param rotation Rotation of the box
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* \param uvCoords Coordinates for texture
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*/
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inline Primitive Primitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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@ -8,71 +8,199 @@
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namespace Nz
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{
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/*!
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* \class Nz::PrimitiveList
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* \brief Core class that represents a list of geometric primitives
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*/
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/*!
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* \brief Adds a box centered
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*
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* \param lengths (Width, Height, Depht)
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* \param subdivision Number of subdivision for the axis
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* \param transformMatrix Matrix to apply
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*/
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void PrimitiveList::AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix)
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{
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m_primitives.push_back(Primitive::Box(lengths, subdivision, transformMatrix));
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}
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/*!
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* \brief Adds a box centered
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*
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* \param lengths (Width, Height, Depht)
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* \param subdivision Number of subdivision for the axis
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* \param position Position of the box
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* \param rotation Rotation of the box
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*/
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void PrimitiveList::AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation)
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{
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m_primitives.push_back(Primitive::Box(lengths, subdivision, position, rotation));
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}
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/*!
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* \brief Adds a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
|
||||
*
|
||||
* \param length Height of the cone
|
||||
* \param radius Width of the radius
|
||||
* \param subdivision Number of sides for the circle
|
||||
* \param transformMatrix Matrix to apply
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddCone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix)
|
||||
{
|
||||
m_primitives.push_back(Primitive::Cone(length, radius, subdivision, transformMatrix));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a cone, centered in (0, 0, 0) and circle in (0, -length, 0)
|
||||
*
|
||||
* \param length Height of the cone
|
||||
* \param radius Width of the radius
|
||||
* \param subdivision Number of sides for the circle
|
||||
* \param position Position of the cone
|
||||
* \param rotation Rotation of the cone
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation)
|
||||
{
|
||||
m_primitives.push_back(Primitive::Cone(length, radius, subdivision, position, rotation));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a cubic sphere, centered in (0, 0, 0)
|
||||
*
|
||||
* \param size Radius of the cubic sphere
|
||||
* \param subdivision Number of subdivision for the box
|
||||
* \param transformMatrix Matrix to apply
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix)
|
||||
{
|
||||
m_primitives.push_back(Primitive::CubicSphere(size, subdivision, transformMatrix));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a cubic sphere, centered in (0, 0, 0)
|
||||
*
|
||||
* \param size Radius of the cubic sphere
|
||||
* \param subdivision Number of subdivision for the box
|
||||
* \param position Position of the cubic sphere
|
||||
* \param rotation Rotation of the cubic sphere
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation)
|
||||
{
|
||||
m_primitives.push_back(Primitive::CubicSphere(size, subdivision, position, rotation));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a icosphere, centered in (0, 0, 0)
|
||||
*
|
||||
* \param size Radius of the icosphere
|
||||
* \param recursionLevel Number of recursion for the icosphere
|
||||
* \param transformMatrix Matrix to apply
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix)
|
||||
{
|
||||
m_primitives.push_back(Primitive::IcoSphere(size, recursionLevel, transformMatrix));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a icosphere, centered in (0, 0, 0)
|
||||
*
|
||||
* \param size Radius of the sphere
|
||||
* \param recursionLevel Number of recursion for the icosphere
|
||||
* \param position Position of the icosphere
|
||||
* \param rotation Rotation of the icosphere
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation)
|
||||
{
|
||||
m_primitives.push_back(Primitive::IcoSphere(size, recursionLevel, position, rotation));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a plane, centered in (0, 0, 0)
|
||||
*
|
||||
* \param size (Width, Depth)
|
||||
* \param subdivision Number of subdivision for the axis
|
||||
* \param transformMatrix Matrix to apply
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix)
|
||||
{
|
||||
m_primitives.push_back(Primitive::Plane(size, subdivision, transformMatrix));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a plane, centered in (0, 0, 0)
|
||||
*
|
||||
* \param size (Width, Depth)
|
||||
* \param subdivision Number of subdivision for the axis
|
||||
* \param planeInfo Information for the plane
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo)
|
||||
{
|
||||
m_primitives.push_back(Primitive::Plane(size, subdivision, planeInfo));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a plane, centered in (0, 0, 0)
|
||||
*
|
||||
* \param size (Width, Depth)
|
||||
* \param subdivision Number of subdivision for the axis
|
||||
* \param position Position of the plane
|
||||
* \param rotation Rotation of the plane
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation)
|
||||
{
|
||||
m_primitives.push_back(Primitive::Plane(size, subdivision, position, rotation));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a UV sphere, centered in (0, 0, 0)
|
||||
*
|
||||
* \param size Radius of the sphere
|
||||
* \param sliceCount Number of slices
|
||||
* \param stackCount Number of stacks
|
||||
* \param transformMatrix Matrix to apply
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix)
|
||||
{
|
||||
m_primitives.push_back(Primitive::UVSphere(size, sliceCount, stackCount, transformMatrix));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a UV sphere, centered in (0, 0, 0)
|
||||
*
|
||||
* \param size Radius of the sphere
|
||||
* \param sliceCount Number of slices
|
||||
* \param stackCount Number of stacks
|
||||
* \param position Position of the box
|
||||
* \param rotation Rotation of the box
|
||||
*/
|
||||
|
||||
void PrimitiveList::AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation)
|
||||
{
|
||||
m_primitives.push_back(Primitive::UVSphere(size, sliceCount, stackCount, position, rotation));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the ith primitive
|
||||
* \return A reference to the ith primitive
|
||||
*
|
||||
* \param i Index of the primitive
|
||||
*
|
||||
* \remark Produces a NazaraAssert if index is greather than the size
|
||||
*/
|
||||
|
||||
Primitive& PrimitiveList::GetPrimitive(std::size_t i)
|
||||
{
|
||||
NazaraAssert(i < m_primitives.size(), "Primitive index out of range");
|
||||
|
|
@ -80,6 +208,15 @@ namespace Nz
|
|||
return m_primitives[i];
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the ith primitive
|
||||
* \return A constant reference to the ith primitive
|
||||
*
|
||||
* \param i Index of the primitive
|
||||
*
|
||||
* \remark Produces a NazaraAssert if index is greather than the size
|
||||
*/
|
||||
|
||||
const Primitive& PrimitiveList::GetPrimitive(std::size_t i) const
|
||||
{
|
||||
NazaraAssert(i < m_primitives.size(), "Primitive index out of range");
|
||||
|
|
@ -87,16 +224,39 @@ namespace Nz
|
|||
return m_primitives[i];
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the number of primitives
|
||||
* \return Number of primitives
|
||||
*/
|
||||
|
||||
std::size_t PrimitiveList::GetSize() const
|
||||
{
|
||||
return m_primitives.size();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the ith primitive
|
||||
* \return A reference to the ith primitive
|
||||
*
|
||||
* \param i Index of the primitive
|
||||
*
|
||||
* \remark Produces a NazaraAssert if index is greather than the size
|
||||
*/
|
||||
|
||||
Primitive& PrimitiveList::operator()(unsigned int i)
|
||||
{
|
||||
return GetPrimitive(i);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the ith primitive
|
||||
* \return A constant reference to the ith primitive
|
||||
*
|
||||
* \param i Index of the primitive
|
||||
*
|
||||
* \remark Produces a NazaraAssert if index is greather than the size
|
||||
*/
|
||||
|
||||
const Primitive& PrimitiveList::operator()(unsigned int i) const
|
||||
{
|
||||
return GetPrimitive(i);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,31 @@
|
|||
#include <Nazara/Core/PrimitiveList.hpp>
|
||||
#include <Catch/catch.hpp>
|
||||
|
||||
SCENARIO("PrimitiveList", "[CORE][PRIMITIVELIST]")
|
||||
{
|
||||
GIVEN("An empty PrimitiveList")
|
||||
{
|
||||
Nz::PrimitiveList primitiveList;
|
||||
|
||||
WHEN("We add two primitives")
|
||||
{
|
||||
float size = 1.f;
|
||||
unsigned int subdivision = 1;
|
||||
unsigned int recursionLevel = 1;
|
||||
Nz::Matrix4f identity = Nz::Matrix4f::Identity();
|
||||
|
||||
primitiveList.AddCubicSphere(size, subdivision, identity);
|
||||
primitiveList.AddIcoSphere(size, subdivision, identity);
|
||||
|
||||
THEN("There must be two items")
|
||||
{
|
||||
REQUIRE(primitiveList.GetSize() == 2);
|
||||
}
|
||||
|
||||
THEN("The first one is the cubic sphere")
|
||||
{
|
||||
REQUIRE(primitiveList(0).sphere.type == Nz::SphereType_Cubic);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue