Shader/IndexRemapperVisitor: Fix small issue
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@ -260,5 +260,7 @@ namespace Nz::ShaderAst
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uniformType.containedType.structIndex = Retrieve(m_context->newStructIndices, std::get<UniformType>(exprType).containedType.structIndex);
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return uniformType;
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}
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else
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return exprType;
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}
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}
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