Graphics: Fix compilation
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e8a362b695
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201ac025e2
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@ -386,7 +386,10 @@ namespace Nz
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{
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if (auto value = materialData.GetStringViewParameter(paramKey))
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{
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matInstance->SetTextureProperty(matKey, Texture::LoadFromFile(Utf8Path(value.GetValue())));
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TextureParams texParams;
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texParams.renderDevice = Graphics::Instance()->GetRenderDevice();
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matInstance->SetTextureProperty(matKey, Texture::LoadFromFile(Utf8Path(value.GetValue()), texParams));
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}
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Nz::TextureSamplerInfo samplerInfo;
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