Made mesh animating/skinning constant
Since it doesn't change any of the mesh proprieties Former-commit-id: 47eb21f234570d6ffe3af542029f2086744944b0
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20be46e866
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@ -33,7 +33,7 @@ class NAZARA_API NzKeyframeMesh final : public NzSubMesh
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bool GetVertex(NzMeshVertex* dest, unsigned int frameIndex, unsigned int vertexIndex, bool queryUV = true) const;
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const NzVertexBuffer* GetVertexBuffer() const override;
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void Interpolate(unsigned int frameA, unsigned int frameB, float interpolation);
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void Interpolate(unsigned int frameA, unsigned int frameB, float interpolation) const;
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bool IsAnimated() const override;
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bool IsValid();
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@ -47,7 +47,7 @@ class NAZARA_API NzKeyframeMesh final : public NzSubMesh
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void Unlock() const;
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private:
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void InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation);
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void InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation) const;
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NzKeyframeMeshImpl* m_impl = nullptr;
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};
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@ -52,7 +52,7 @@ class NAZARA_API NzMesh : public NzResource, NzResourceListener
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bool AddSubMesh(NzSubMesh* subMesh);
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bool AddSubMesh(const NzString& identifier, NzSubMesh* subMesh);
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void Animate(unsigned int frameA, unsigned int frameB, float interpolation);
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void Animate(unsigned int frameA, unsigned int frameB, float interpolation) const;
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bool CreateKeyframe();
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bool CreateSkeletal(unsigned int jointCount);
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@ -95,7 +95,8 @@ class NAZARA_API NzMesh : public NzResource, NzResourceListener
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void RemoveSubMesh(unsigned int index);
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bool SetAnimation(const NzAnimation* animation);
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void Skin(const NzSkeleton* skeleton);
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void Skin(const NzSkeleton* skeleton) const;
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static const NzVertexDeclaration* GetDeclaration();
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@ -50,8 +50,8 @@ class NAZARA_API NzSkeletalMesh final : public NzSubMesh
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bool IsAnimated() const final;
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bool IsValid() const;
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void Skin();
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void Skin(const NzSkeleton* skeleton);
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void Skin() const;
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void Skin(const NzSkeleton* skeleton) const;
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void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
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@ -222,7 +222,7 @@ const NzVertexBuffer* NzKeyframeMesh::GetVertexBuffer() const
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return m_impl->vertexBuffer;
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}
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void NzKeyframeMesh::Interpolate(unsigned int frameA, unsigned int frameB, float interpolation)
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void NzKeyframeMesh::Interpolate(unsigned int frameA, unsigned int frameB, float interpolation) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_parent->HasAnimation())
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@ -419,7 +419,7 @@ void NzKeyframeMesh::Unlock() const
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}
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}
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void NzKeyframeMesh::InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation)
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void NzKeyframeMesh::InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation) const
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{
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#ifdef NAZARA_DEBUG
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if (!m_impl)
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@ -170,7 +170,7 @@ bool NzMesh::AddSubMesh(const NzString& identifier, NzSubMesh* subMesh)
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return true;
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}
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void NzMesh::Animate(unsigned int frameA, unsigned int frameB, float interpolation)
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void NzMesh::Animate(unsigned int frameA, unsigned int frameB, float interpolation) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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@ -805,7 +805,7 @@ bool NzMesh::SetAnimation(const NzAnimation* animation)
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return true;
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}
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void NzMesh::Skin(const NzSkeleton* skeleton)
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void NzMesh::Skin(const NzSkeleton* skeleton) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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@ -221,7 +221,7 @@ bool NzSkeletalMesh::IsValid() const
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return m_impl != nullptr;
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}
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void NzSkeletalMesh::Skin()
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void NzSkeletalMesh::Skin() const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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@ -234,7 +234,7 @@ void NzSkeletalMesh::Skin()
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Skin(m_parent->GetSkeleton());
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}
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void NzSkeletalMesh::Skin(const NzSkeleton* skeleton)
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void NzSkeletalMesh::Skin(const NzSkeleton* skeleton) const
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{
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#if NAZARA_UTILITY_SAFE
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if (!m_impl)
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