Made mesh animating/skinning constant
Since it doesn't change any of the mesh proprieties Former-commit-id: 47eb21f234570d6ffe3af542029f2086744944b0
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@@ -33,7 +33,7 @@ class NAZARA_API NzKeyframeMesh final : public NzSubMesh
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bool GetVertex(NzMeshVertex* dest, unsigned int frameIndex, unsigned int vertexIndex, bool queryUV = true) const;
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const NzVertexBuffer* GetVertexBuffer() const override;
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void Interpolate(unsigned int frameA, unsigned int frameB, float interpolation);
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void Interpolate(unsigned int frameA, unsigned int frameB, float interpolation) const;
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bool IsAnimated() const override;
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bool IsValid();
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@@ -47,7 +47,7 @@ class NAZARA_API NzKeyframeMesh final : public NzSubMesh
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void Unlock() const;
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private:
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void InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation);
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void InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation) const;
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NzKeyframeMeshImpl* m_impl = nullptr;
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};
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