Made mesh animating/skinning constant
Since it doesn't change any of the mesh proprieties Former-commit-id: 47eb21f234570d6ffe3af542029f2086744944b0
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@@ -52,7 +52,7 @@ class NAZARA_API NzMesh : public NzResource, NzResourceListener
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bool AddSubMesh(NzSubMesh* subMesh);
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bool AddSubMesh(const NzString& identifier, NzSubMesh* subMesh);
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void Animate(unsigned int frameA, unsigned int frameB, float interpolation);
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void Animate(unsigned int frameA, unsigned int frameB, float interpolation) const;
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bool CreateKeyframe();
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bool CreateSkeletal(unsigned int jointCount);
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@@ -95,7 +95,8 @@ class NAZARA_API NzMesh : public NzResource, NzResourceListener
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void RemoveSubMesh(unsigned int index);
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bool SetAnimation(const NzAnimation* animation);
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void Skin(const NzSkeleton* skeleton);
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void Skin(const NzSkeleton* skeleton) const;
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static const NzVertexDeclaration* GetDeclaration();
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