Made mesh animating/skinning constant
Since it doesn't change any of the mesh proprieties Former-commit-id: 47eb21f234570d6ffe3af542029f2086744944b0
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@@ -50,8 +50,8 @@ class NAZARA_API NzSkeletalMesh final : public NzSubMesh
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bool IsAnimated() const final;
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bool IsValid() const;
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void Skin();
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void Skin(const NzSkeleton* skeleton);
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void Skin() const;
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void Skin(const NzSkeleton* skeleton) const;
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void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
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