Made mesh animating/skinning constant

Since it doesn't change any of the mesh proprieties


Former-commit-id: 47eb21f234570d6ffe3af542029f2086744944b0
This commit is contained in:
Lynix
2012-11-23 21:16:14 +01:00
parent 9cec8c3a4b
commit 20be46e866
6 changed files with 13 additions and 12 deletions

View File

@@ -50,8 +50,8 @@ class NAZARA_API NzSkeletalMesh final : public NzSubMesh
bool IsAnimated() const final;
bool IsValid() const;
void Skin();
void Skin(const NzSkeleton* skeleton);
void Skin() const;
void Skin(const NzSkeleton* skeleton) const;
void SetIndexBuffer(const NzIndexBuffer* indexBuffer);