Made mesh animating/skinning constant

Since it doesn't change any of the mesh proprieties


Former-commit-id: 47eb21f234570d6ffe3af542029f2086744944b0
This commit is contained in:
Lynix
2012-11-23 21:16:14 +01:00
parent 9cec8c3a4b
commit 20be46e866
6 changed files with 13 additions and 12 deletions

View File

@@ -170,7 +170,7 @@ bool NzMesh::AddSubMesh(const NzString& identifier, NzSubMesh* subMesh)
return true;
}
void NzMesh::Animate(unsigned int frameA, unsigned int frameB, float interpolation)
void NzMesh::Animate(unsigned int frameA, unsigned int frameB, float interpolation) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
@@ -805,7 +805,7 @@ bool NzMesh::SetAnimation(const NzAnimation* animation)
return true;
}
void NzMesh::Skin(const NzSkeleton* skeleton)
void NzMesh::Skin(const NzSkeleton* skeleton) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)