Made mesh animating/skinning constant

Since it doesn't change any of the mesh proprieties


Former-commit-id: 47eb21f234570d6ffe3af542029f2086744944b0
This commit is contained in:
Lynix
2012-11-23 21:16:14 +01:00
parent 9cec8c3a4b
commit 20be46e866
6 changed files with 13 additions and 12 deletions

View File

@@ -221,7 +221,7 @@ bool NzSkeletalMesh::IsValid() const
return m_impl != nullptr;
}
void NzSkeletalMesh::Skin()
void NzSkeletalMesh::Skin() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
@@ -234,7 +234,7 @@ void NzSkeletalMesh::Skin()
Skin(m_parent->GetSkeleton());
}
void NzSkeletalMesh::Skin(const NzSkeleton* skeleton)
void NzSkeletalMesh::Skin(const NzSkeleton* skeleton) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)