Fix wasm ci (#391)
* Update wasm-build.yml * Set embed_rendererbackends with wasm * wasm fixes * Fix CI * Update wasm-build.yml * More wasm fixes * Final fixes
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@ -59,7 +59,7 @@ jobs:
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- name: Setup emscripten
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uses: mymindstorm/setup-emsdk@v11
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with:
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version: 1.38.40
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version: 3.1.31
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actions-cache-folder: emsdk-cache-${{ matrix.mode }}-${{ matrix.kind }}
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# Cache xmake dependencies
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@ -71,16 +71,12 @@ jobs:
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# Setup compilation mode and install project dependencies
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- name: Configure xmake and install dependencies
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run: xmake config --plat=wasm --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} --ccache=n --assimp=n --ffmpeg=n --shadernodes=n --tests=y --yes
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run: xmake config --plat=wasm --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} --ccache=n --assimp=n --embed_rendererbackends=y --embed_plugins=y --link_openal=y --ffmpeg=n --shadernodes=n --tests=y --yes
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# Build the engine
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- name: Build Nazara
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run: xmake --yes
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# Setup installation configuration
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- name: Configure xmake for installation
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run: xmake config --plat=wasm --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} --ccache=n --assimp=n --ffmpeg=n --shadernodes=n --tests=y --yes
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# Install the result files
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- name: Install Nazara
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run: xmake install -vo package
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@ -4,6 +4,7 @@ Windows | [ | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/msys2-build.yml)
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Linux | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/linux-build.yml)
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macOS | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/macos-build.yml)
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Emscripten | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/wasm-build.yml)
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# Nazara Engine
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@ -50,8 +50,8 @@ namespace Nz
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std::vector<std::string> ParseDevices(const char* deviceString);
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DynLib m_library;
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bool m_isLoaded;
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bool m_hasCaptureSupport;
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bool m_isLoaded;
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};
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}
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@ -17,16 +17,17 @@
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#include <stdexcept>
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#ifdef NAZARA_RENDERER_EMBEDDEDBACKENDS
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#include <Nazara/OpenGLRenderer/OpenGLRenderer.hpp>
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#ifndef NAZARA_PLATFORM_WEB
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#include <Nazara/VulkanRenderer/VulkanRenderer.hpp>
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#endif
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#include <Nazara/Renderer/Debug.hpp>
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#ifdef NAZARA_PLATFORM_WEB
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#include <Nazara/OpenGLRenderer/OpenGLRenderer.hpp>
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#endif
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#include <Nazara/Renderer/Debug.hpp>
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#ifdef NAZARA_COMPILER_MSVC
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#define NazaraRendererPrefix ""
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#else
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@ -81,7 +82,6 @@ namespace Nz
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void Renderer::LoadBackend(const Config& config)
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{
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#ifndef NAZARA_PLATFORM_WEB
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constexpr std::array<const char*, RenderAPICount> rendererPaths = {
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NazaraRendererPrefix "NazaraDirect3DRenderer" NazaraRendererDebugSuffix, // Direct3D
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NazaraRendererPrefix "NazaraMantleRenderer" NazaraRendererDebugSuffix, // Mantle
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@ -128,7 +128,10 @@ namespace Nz
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};
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RegisterImpl(RenderAPI::OpenGL, [] { return 50; }, [] { return std::make_unique<OpenGLRenderer>(); });
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#ifndef NAZARA_PLATFORM_WEB
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RegisterImpl(RenderAPI::Vulkan, [] { return 100; }, [] { return std::make_unique<VulkanRenderer>(); });
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#endif
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#else
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auto RegisterImpl = [&](RenderAPI api, auto ComputeScore)
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{
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@ -148,7 +151,10 @@ namespace Nz
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};
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RegisterImpl(RenderAPI::OpenGL, [] { return 50; });
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#ifndef NAZARA_PLATFORM_WEB
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RegisterImpl(RenderAPI::Vulkan, [] { return 100; });
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#endif
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#endif
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std::sort(implementations.begin(), implementations.end(), [](const auto& lhs, const auto& rhs) { return lhs.score > rhs.score; });
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@ -206,16 +212,6 @@ namespace Nz
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m_rendererLib = std::move(chosenLib);
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#endif
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#else
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std::unique_ptr<Nz::OpenGLRenderer> impl = std::make_unique<Nz::OpenGLRenderer>();
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if (!impl || !impl->Prepare({}))
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{
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NazaraError("Failed to create renderer implementation");
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}
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m_rendererImpl = std::move(impl);
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#endif
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NazaraDebug("Using " + m_rendererImpl->QueryAPIString() + " as renderer");
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}
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@ -189,7 +189,7 @@ NazaraModules = modules
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includes("xmake/**.lua")
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option("compile_shaders", { description = "Compile nzsl shaders into an includable binary version", default = true })
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option("embed_rendererbackends", { description = "Embed renderer backend code into NazaraRenderer instead of loading them dynamically", default = false })
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option("embed_rendererbackends", { description = "Embed renderer backend code into NazaraRenderer instead of loading them dynamically", default = is_plat("wasm") or false })
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option("embed_resources", { description = "Turn builtin resources into includable headers", default = true })
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option("embed_plugins", { description = "Embed enabled plugins code as static libraries", default = is_plat("wasm") or false })
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option("link_openal", { description = "Link OpenAL in the executable instead of dynamically loading it", default = is_plat("wasm") or false })
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