RenderSystem: Temporary fix for lights not changing positions

This commit is contained in:
Lynix 2018-04-21 00:30:21 +02:00
parent 7244f1681c
commit 2147156df9
1 changed files with 1 additions and 1 deletions

View File

@ -206,7 +206,7 @@ namespace Ndk
std::size_t visibilityHash = m_drawableCulling.Cull(camComponent.GetFrustum(), &forceInvalidation);
// Always regenerate renderqueue if particle groups are present for now (FIXME)
if (!m_particleGroups.empty())
if (!m_lights.empty() || !m_particleGroups.empty())
forceInvalidation = true;
if (camComponent.UpdateVisibility(visibilityHash) || m_forceRenderQueueInvalidation || forceInvalidation)