Audio: Add some fixes and tests

This commit is contained in:
SirLynix 2022-05-06 12:41:02 +02:00
parent 81085508ec
commit 21a38fb31b
4 changed files with 127 additions and 8 deletions

View File

@ -46,6 +46,9 @@ namespace Nz
UInt32 DummyAudioSource::GetSampleOffset() const
{
if (m_status == SoundStatus::Stopped)
return 0; //< Always return 0 when stopped, to mimic OpenAL behavior
UInt64 bufferTime = UpdateTime();
UInt64 sampleOffset = 0;
@ -114,7 +117,12 @@ namespace Nz
{
// playing or stopped, restart
RequeueBuffers();
m_playClock.Restart();
// special case, we are stopped but SetSampleOffset has been called
if (m_status == SoundStatus::Stopped && m_playClock.GetMilliseconds() != 0)
m_playClock.Unpause();
else
m_playClock.Restart(); //< already playing or stopped, restart from beginning
}
m_status = SoundStatus::Playing;
@ -168,10 +176,13 @@ namespace Nz
}
m_queuedBuffers.erase(m_queuedBuffers.begin(), m_queuedBuffers.begin() + processedBufferIndex);
assert(!m_queuedBuffers.empty());
UInt64 timeOffset = 1'000'000ULL * offset / m_queuedBuffers.front()->GetSampleRate();
m_playClock.Restart(timeOffset, m_playClock.IsPaused());
if (!m_queuedBuffers.empty())
{
UInt64 timeOffset = 1'000'000ULL * offset / m_queuedBuffers.front()->GetSampleRate();
m_playClock.Restart(timeOffset, m_playClock.IsPaused());
}
else
Stop();
}
void DummyAudioSource::SetVelocity(const Vector3f& velocity)
@ -216,7 +227,11 @@ namespace Nz
if (!m_processedBuffers.empty())
{
m_queuedBuffers.resize(m_processedBuffers.size() + m_queuedBuffers.size());
std::move(m_queuedBuffers.begin(), m_queuedBuffers.begin() + m_processedBuffers.size(), m_queuedBuffers.begin() + m_processedBuffers.size());
// Move currently queued buffers to the end of the queue
if (m_queuedBuffers.size() > m_processedBuffers.size())
std::move(m_queuedBuffers.begin(), m_queuedBuffers.begin() + m_processedBuffers.size(), m_queuedBuffers.begin() + m_processedBuffers.size());
std::move(m_processedBuffers.begin(), m_processedBuffers.end(), m_queuedBuffers.begin());
m_processedBuffers.clear();
}

View File

@ -90,6 +90,8 @@ namespace Nz
*/
void Music::EnableLooping(bool loop)
{
std::lock_guard<std::mutex> lock(m_bufferLock);
m_looping = loop;
}
@ -129,11 +131,24 @@ namespace Nz
{
NazaraAssert(m_stream, "Music not created");
if (!m_streaming)
return 0;
// Prevent music thread from enqueuing new buffers while we're getting the count
std::lock_guard<std::mutex> lock(m_bufferLock);
UInt32 sampleOffset = m_source->GetSampleOffset();
return static_cast<UInt32>((1000ULL * (sampleOffset + (m_processedSamples / GetChannelCount(m_stream->GetFormat())))) / m_sampleRate);
UInt32 playingOffset = SafeCast<UInt32>((1000ULL * (sampleOffset + (m_processedSamples / GetChannelCount(m_stream->GetFormat())))) / m_sampleRate);
UInt32 duration = m_stream->GetDuration();
if (playingOffset > duration)
{
if (m_looping)
playingOffset %= duration;
else
playingOffset = 0; //< stopped
}
return playingOffset;
}
/*!
@ -191,6 +206,8 @@ namespace Nz
*/
bool Music::IsLooping() const
{
std::lock_guard<std::mutex> lock(m_bufferLock);
return m_looping;
}
@ -290,7 +307,12 @@ namespace Nz
else
{
// Ensure we're restarting
Stop();
StopThread();
// Special case of SetPlayingOffset(end) before Play(), restart from beginning
if (m_streamOffset >= m_stream->GetSampleCount())
m_streamOffset = 0;
StartThread(false);
}
}

View File

@ -53,12 +53,53 @@ SCENARIO("Music", "[AUDIO][MUSIC]")
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
music.Pause();
Nz::UInt32 playingOffset = music.GetPlayingOffset();
CHECK(music.GetStatus() == Nz::SoundStatus::Paused);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(music.GetStatus() == Nz::SoundStatus::Paused);
CHECK(music.GetPlayingOffset() == playingOffset);
music.SetPlayingOffset(3500);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(music.GetPlayingOffset() == 3500);
music.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(music.GetPlayingOffset() >= 3650);
AND_WHEN("We let the sound stop by itself")
{
REQUIRE(music.GetDuration() == 63059);
music.SetPlayingOffset(62900);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(music.GetPlayingOffset() == 0);
music.SetPlayingOffset(64000);
music.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() < 100);
music.Stop();
music.SetPlayingOffset(62900);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(music.GetPlayingOffset() == 0); //< playing offset has no effect until Play()
AND_WHEN("We enable looping")
{
music.EnableLooping(true);
CHECK(music.IsLooping());
music.Play();
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() >= 62900);
std::this_thread::sleep_for(std::chrono::milliseconds(300));
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() < 300);
}
}
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
}
}

View File

@ -41,11 +41,52 @@ SCENARIO("Sound", "[AUDIO][SOUND]")
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(sound.GetPlayingOffset() <= 1500);
sound.Pause();
Nz::UInt32 playingOffset = sound.GetPlayingOffset();
CHECK(sound.GetStatus() == Nz::SoundStatus::Paused);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(sound.GetStatus() == Nz::SoundStatus::Paused);
CHECK(sound.GetPlayingOffset() == playingOffset);
sound.SetPlayingOffset(3500);
CHECK(sound.GetPlayingOffset() == 3500);
sound.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(sound.GetPlayingOffset() >= 1650);
AND_WHEN("We let the sound stop by itself")
{
REQUIRE(sound.GetDuration() == 8192);
sound.SetPlayingOffset(8000);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(sound.GetPlayingOffset() == 0);
sound.SetPlayingOffset(9000);
sound.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(sound.GetStatus() == Nz::SoundStatus::Playing);
sound.Stop();
sound.SetPlayingOffset(8000);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(sound.GetPlayingOffset() == 0); //< playing offset has no effect until Play()
AND_WHEN("We enable looping")
{
sound.EnableLooping(true);
CHECK(sound.IsLooping());
sound.Play();
CHECK(sound.GetStatus() == Nz::SoundStatus::Playing);
CHECK(sound.GetPlayingOffset() >= 8000);
std::this_thread::sleep_for(std::chrono::milliseconds(300));
CHECK(sound.GetStatus() == Nz::SoundStatus::Playing);
CHECK(sound.GetPlayingOffset() < 300);
}
}
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
}
}