Audio: Add some fixes and tests

This commit is contained in:
SirLynix
2022-05-06 12:41:02 +02:00
parent 81085508ec
commit 21a38fb31b
4 changed files with 127 additions and 8 deletions

View File

@@ -46,6 +46,9 @@ namespace Nz
UInt32 DummyAudioSource::GetSampleOffset() const
{
if (m_status == SoundStatus::Stopped)
return 0; //< Always return 0 when stopped, to mimic OpenAL behavior
UInt64 bufferTime = UpdateTime();
UInt64 sampleOffset = 0;
@@ -114,7 +117,12 @@ namespace Nz
{
// playing or stopped, restart
RequeueBuffers();
m_playClock.Restart();
// special case, we are stopped but SetSampleOffset has been called
if (m_status == SoundStatus::Stopped && m_playClock.GetMilliseconds() != 0)
m_playClock.Unpause();
else
m_playClock.Restart(); //< already playing or stopped, restart from beginning
}
m_status = SoundStatus::Playing;
@@ -168,10 +176,13 @@ namespace Nz
}
m_queuedBuffers.erase(m_queuedBuffers.begin(), m_queuedBuffers.begin() + processedBufferIndex);
assert(!m_queuedBuffers.empty());
UInt64 timeOffset = 1'000'000ULL * offset / m_queuedBuffers.front()->GetSampleRate();
m_playClock.Restart(timeOffset, m_playClock.IsPaused());
if (!m_queuedBuffers.empty())
{
UInt64 timeOffset = 1'000'000ULL * offset / m_queuedBuffers.front()->GetSampleRate();
m_playClock.Restart(timeOffset, m_playClock.IsPaused());
}
else
Stop();
}
void DummyAudioSource::SetVelocity(const Vector3f& velocity)
@@ -216,7 +227,11 @@ namespace Nz
if (!m_processedBuffers.empty())
{
m_queuedBuffers.resize(m_processedBuffers.size() + m_queuedBuffers.size());
std::move(m_queuedBuffers.begin(), m_queuedBuffers.begin() + m_processedBuffers.size(), m_queuedBuffers.begin() + m_processedBuffers.size());
// Move currently queued buffers to the end of the queue
if (m_queuedBuffers.size() > m_processedBuffers.size())
std::move(m_queuedBuffers.begin(), m_queuedBuffers.begin() + m_processedBuffers.size(), m_queuedBuffers.begin() + m_processedBuffers.size());
std::move(m_processedBuffers.begin(), m_processedBuffers.end(), m_queuedBuffers.begin());
m_processedBuffers.clear();
}

View File

@@ -90,6 +90,8 @@ namespace Nz
*/
void Music::EnableLooping(bool loop)
{
std::lock_guard<std::mutex> lock(m_bufferLock);
m_looping = loop;
}
@@ -129,11 +131,24 @@ namespace Nz
{
NazaraAssert(m_stream, "Music not created");
if (!m_streaming)
return 0;
// Prevent music thread from enqueuing new buffers while we're getting the count
std::lock_guard<std::mutex> lock(m_bufferLock);
UInt32 sampleOffset = m_source->GetSampleOffset();
return static_cast<UInt32>((1000ULL * (sampleOffset + (m_processedSamples / GetChannelCount(m_stream->GetFormat())))) / m_sampleRate);
UInt32 playingOffset = SafeCast<UInt32>((1000ULL * (sampleOffset + (m_processedSamples / GetChannelCount(m_stream->GetFormat())))) / m_sampleRate);
UInt32 duration = m_stream->GetDuration();
if (playingOffset > duration)
{
if (m_looping)
playingOffset %= duration;
else
playingOffset = 0; //< stopped
}
return playingOffset;
}
/*!
@@ -191,6 +206,8 @@ namespace Nz
*/
bool Music::IsLooping() const
{
std::lock_guard<std::mutex> lock(m_bufferLock);
return m_looping;
}
@@ -290,7 +307,12 @@ namespace Nz
else
{
// Ensure we're restarting
Stop();
StopThread();
// Special case of SetPlayingOffset(end) before Play(), restart from beginning
if (m_streamOffset >= m_stream->GetSampleCount())
m_streamOffset = 0;
StartThread(false);
}
}