UnitTests: Fix blocking case
Former-commit-id: 10d46cfff7380c1c98942a34386b462f41c8ccb7 [formerly fa3e8494f3c0912fcd6afed3eef746abbd7a38f0] Former-commit-id: 8fca4ecb8466e1240c489eacdee5303ed461f24b
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@ -9,8 +9,11 @@ SCENARIO("Model", "[GRAPHICS][MODEL]")
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{
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THEN("These results are expected")
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{
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Nz::ModelParameters params;
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params.mesh.optimizeIndexBuffers = false;
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Nz::ModelRef model = Nz::Model::New();
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REQUIRE(model->LoadFromFile("resources/Engine/Graphics/dragon_recon/dragon_vrip_res4.obj"));
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REQUIRE(model->LoadFromFile("resources/Engine/Graphics/dragon_recon/dragon_vrip_res4.obj", params));
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REQUIRE(model->GetMaterialCount() == 2);
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REQUIRE(model->GetSkin() == 0);
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@ -18,6 +18,8 @@ SCENARIO("TCP", "[NETWORK][TCP]")
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Nz::UInt16 port = dis(gen);
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Nz::TcpServer server;
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server.EnableBlocking(false);
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REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port) == Nz::SocketState_Bound);
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Nz::IpAddress serverIP = server.GetBoundAddress();
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REQUIRE(serverIP.IsValid());
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