Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch
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@@ -13,10 +13,11 @@
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <Nazara/Renderer/ShaderRecursiveVisitor.hpp>
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#include <Nazara/Renderer/ShaderVarVisitor.hpp>
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namespace Nz
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{
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class NAZARA_RENDERER_API ShaderValidator : public ShaderRecursiveVisitor
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class NAZARA_RENDERER_API ShaderValidator : public ShaderRecursiveVisitor, public ShaderVarVisitor
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{
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public:
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inline ShaderValidator(const ShaderAst& shader);
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@@ -47,6 +48,14 @@ namespace Nz
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void Visit(const ShaderNodes::StatementBlock& node) override;
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void Visit(const ShaderNodes::SwizzleOp& node) override;
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using ShaderVarVisitor::Visit;
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void Visit(const ShaderNodes::BuiltinVariable& var) override;
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void Visit(const ShaderNodes::InputVariable& var) override;
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void Visit(const ShaderNodes::LocalVariable& var) override;
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void Visit(const ShaderNodes::OutputVariable& var) override;
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void Visit(const ShaderNodes::ParameterVariable& var) override;
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void Visit(const ShaderNodes::UniformVariable& var) override;
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struct Context;
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const ShaderAst& m_shader;
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