Renderer: Add ShaderRecursiveVisitor

This commit is contained in:
Lynix 2020-07-29 14:31:54 +02:00
parent 251810ca99
commit a02dd3bf05
5 changed files with 169 additions and 20 deletions

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@ -0,0 +1,42 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_RECURSIVE_VISITOR_HPP
#define NAZARA_SHADER_RECURSIVE_VISITOR_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderVisitor.hpp>
namespace Nz
{
class NAZARA_RENDERER_API ShaderRecursiveVisitor : public ShaderVisitor
{
public:
ShaderRecursiveVisitor() = default;
~ShaderRecursiveVisitor() = default;
using ShaderVisitor::Visit;
void Visit(const ShaderNodes::AccessMember& node) override;
void Visit(const ShaderNodes::AssignOp& node) override;
void Visit(const ShaderNodes::BinaryOp& node) override;
void Visit(const ShaderNodes::Branch& node) override;
void Visit(const ShaderNodes::Cast& node) override;
void Visit(const ShaderNodes::Constant& node) override;
void Visit(const ShaderNodes::DeclareVariable& node) override;
void Visit(const ShaderNodes::ExpressionStatement& node) override;
void Visit(const ShaderNodes::Identifier& node) override;
void Visit(const ShaderNodes::IntrinsicCall& node) override;
void Visit(const ShaderNodes::Sample2D& node) override;
void Visit(const ShaderNodes::StatementBlock& node) override;
void Visit(const ShaderNodes::SwizzleOp& node) override;
};
}
#include <Nazara/Renderer/ShaderRecursiveVisitor.inl>
#endif

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@ -0,0 +1,12 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ShaderRecursiveVisitor.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Renderer/DebugOff.hpp>

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@ -12,11 +12,11 @@
#include <Nazara/Core/ByteStream.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <Nazara/Renderer/ShaderVisitor.hpp>
#include <Nazara/Renderer/ShaderRecursiveVisitor.hpp>
namespace Nz
{
class NAZARA_RENDERER_API ShaderValidator : public ShaderVisitor
class NAZARA_RENDERER_API ShaderValidator : public ShaderRecursiveVisitor
{
public:
inline ShaderValidator(const ShaderAst& shader);
@ -32,7 +32,7 @@ namespace Nz
void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right);
void TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right);
using ShaderVisitor::Visit;
using ShaderRecursiveVisitor::Visit;
void Visit(const ShaderNodes::AccessMember& node) override;
void Visit(const ShaderNodes::AssignOp& node) override;
void Visit(const ShaderNodes::BinaryOp& node) override;

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@ -0,0 +1,93 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ShaderRecursiveVisitor.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
void ShaderRecursiveVisitor::Visit(const ShaderNodes::AccessMember& node)
{
Visit(node.structExpr);
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::AssignOp& node)
{
Visit(node.left);
Visit(node.right);
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::BinaryOp& node)
{
Visit(node.left);
Visit(node.right);
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::Branch& node)
{
for (auto& cond : node.condStatements)
{
Visit(cond.condition);
Visit(cond.statement);
}
if (node.elseStatement)
Visit(node.elseStatement);
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::Cast& node)
{
for (auto& expr : node.expressions)
{
if (!expr)
break;
Visit(expr);
}
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::Constant& /*node*/)
{
/* Nothing to do */
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::DeclareVariable& node)
{
if (node.expression)
Visit(node.expression);
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::ExpressionStatement& node)
{
Visit(node.expression);
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::Identifier& /*node*/)
{
/* Nothing to do */
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::IntrinsicCall& node)
{
for (auto& param : node.parameters)
Visit(param);
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::Sample2D& node)
{
Visit(node.sampler);
Visit(node.coordinates);
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::StatementBlock& node)
{
for (auto& statement : node.statements)
Visit(statement);
}
void ShaderRecursiveVisitor::Visit(const ShaderNodes::SwizzleOp& node)
{
Visit(node.expression);
}
}

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@ -114,8 +114,7 @@ namespace Nz
if (node.left->GetExpressionCategory() != ShaderNodes::ExpressionCategory::LValue)
throw AstError { "Assignation is only possible with a l-value" };
Visit(node.left);
Visit(node.right);
ShaderRecursiveVisitor::Visit(node);
}
void ShaderValidator::Visit(const ShaderNodes::BinaryOp& node)
@ -187,17 +186,18 @@ namespace Nz
}
}
Visit(node.left);
Visit(node.right);
ShaderRecursiveVisitor::Visit(node);
}
void ShaderValidator::Visit(const ShaderNodes::Branch& node)
{
for (const auto& condStatement : node.condStatements)
{
Visit(MandatoryNode(condStatement.condition));
Visit(MandatoryNode(condStatement.statement));
MandatoryNode(condStatement.condition);
MandatoryNode(condStatement.statement);
}
ShaderRecursiveVisitor::Visit(node);
}
void ShaderValidator::Visit(const ShaderNodes::Cast& node)
@ -214,11 +214,12 @@ namespace Nz
throw AstError{ "incompatible type" };
componentCount += node.GetComponentCount(std::get<ShaderNodes::BasicType>(exprType));
Visit(exprPtr);
}
if (componentCount != requiredComponents)
throw AstError{ "Component count doesn't match required component count" };
ShaderRecursiveVisitor::Visit(node);
}
void ShaderValidator::Visit(const ShaderNodes::Constant& /*node*/)
@ -229,17 +230,18 @@ namespace Nz
{
assert(m_context);
if (node.expression)
Visit(node.expression);
auto& local = m_context->declaredLocals.emplace_back();
local.name = node.variable->name;
local.type = node.variable->type;
ShaderRecursiveVisitor::Visit(node);
}
void ShaderValidator::Visit(const ShaderNodes::ExpressionStatement& node)
{
Visit(MandatoryNode(node.expression));
MandatoryNode(node.expression);
ShaderRecursiveVisitor::Visit(node);
}
void ShaderValidator::Visit(const ShaderNodes::Identifier& node)
@ -377,8 +379,7 @@ namespace Nz
break;
}
for (auto& param : node.parameters)
Visit(param);
ShaderRecursiveVisitor::Visit(node);
}
void ShaderValidator::Visit(const ShaderNodes::Sample2D& node)
@ -389,8 +390,7 @@ namespace Nz
if (MandatoryExpr(node.coordinates)->GetExpressionType() != ShaderExpressionType{ ShaderNodes::BasicType::Float2 })
throw AstError{ "Coordinates must be a Float2" };
Visit(node.sampler);
Visit(node.coordinates);
ShaderRecursiveVisitor::Visit(node);
}
void ShaderValidator::Visit(const ShaderNodes::StatementBlock& node)
@ -400,11 +400,13 @@ namespace Nz
m_context->blockLocalIndex.push_back(m_context->declaredLocals.size());
for (const auto& statement : node.statements)
Visit(MandatoryNode(statement));
MandatoryNode(statement);
assert(m_context->declaredLocals.size() >= m_context->blockLocalIndex.back());
m_context->declaredLocals.resize(m_context->blockLocalIndex.back());
m_context->blockLocalIndex.pop_back();
ShaderRecursiveVisitor::Visit(node);
}
void ShaderValidator::Visit(const ShaderNodes::SwizzleOp& node)
@ -428,7 +430,7 @@ namespace Nz
throw AstError{ "Cannot swizzle this type" };
}
Visit(node.expression);
ShaderRecursiveVisitor::Visit(node);
}
bool ValidateShader(const ShaderAst& shader, std::string* error)