Renderer: Add ShaderRecursiveVisitor
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_RECURSIVE_VISITOR_HPP
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#define NAZARA_SHADER_RECURSIVE_VISITOR_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ShaderVisitor.hpp>
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namespace Nz
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{
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class NAZARA_RENDERER_API ShaderRecursiveVisitor : public ShaderVisitor
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{
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public:
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ShaderRecursiveVisitor() = default;
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~ShaderRecursiveVisitor() = default;
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using ShaderVisitor::Visit;
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void Visit(const ShaderNodes::AccessMember& node) override;
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void Visit(const ShaderNodes::AssignOp& node) override;
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void Visit(const ShaderNodes::BinaryOp& node) override;
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void Visit(const ShaderNodes::Branch& node) override;
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void Visit(const ShaderNodes::Cast& node) override;
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void Visit(const ShaderNodes::Constant& node) override;
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void Visit(const ShaderNodes::DeclareVariable& node) override;
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void Visit(const ShaderNodes::ExpressionStatement& node) override;
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void Visit(const ShaderNodes::Identifier& node) override;
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void Visit(const ShaderNodes::IntrinsicCall& node) override;
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void Visit(const ShaderNodes::Sample2D& node) override;
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void Visit(const ShaderNodes::StatementBlock& node) override;
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void Visit(const ShaderNodes::SwizzleOp& node) override;
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};
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}
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#include <Nazara/Renderer/ShaderRecursiveVisitor.inl>
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#endif
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderRecursiveVisitor.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@ -12,11 +12,11 @@
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#include <Nazara/Core/ByteStream.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <Nazara/Renderer/ShaderVisitor.hpp>
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#include <Nazara/Renderer/ShaderRecursiveVisitor.hpp>
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namespace Nz
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{
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class NAZARA_RENDERER_API ShaderValidator : public ShaderVisitor
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class NAZARA_RENDERER_API ShaderValidator : public ShaderRecursiveVisitor
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{
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public:
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inline ShaderValidator(const ShaderAst& shader);
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@ -32,7 +32,7 @@ namespace Nz
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void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right);
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void TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right);
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using ShaderVisitor::Visit;
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using ShaderRecursiveVisitor::Visit;
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void Visit(const ShaderNodes::AccessMember& node) override;
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void Visit(const ShaderNodes::AssignOp& node) override;
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void Visit(const ShaderNodes::BinaryOp& node) override;
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderRecursiveVisitor.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::AccessMember& node)
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{
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Visit(node.structExpr);
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::AssignOp& node)
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{
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Visit(node.left);
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Visit(node.right);
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::BinaryOp& node)
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{
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Visit(node.left);
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Visit(node.right);
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::Branch& node)
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{
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for (auto& cond : node.condStatements)
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{
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Visit(cond.condition);
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Visit(cond.statement);
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}
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if (node.elseStatement)
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Visit(node.elseStatement);
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::Cast& node)
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{
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for (auto& expr : node.expressions)
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{
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if (!expr)
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break;
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Visit(expr);
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}
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::Constant& /*node*/)
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{
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/* Nothing to do */
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::DeclareVariable& node)
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{
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if (node.expression)
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Visit(node.expression);
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::ExpressionStatement& node)
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{
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Visit(node.expression);
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::Identifier& /*node*/)
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{
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/* Nothing to do */
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::IntrinsicCall& node)
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{
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for (auto& param : node.parameters)
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Visit(param);
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::Sample2D& node)
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{
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Visit(node.sampler);
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Visit(node.coordinates);
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::StatementBlock& node)
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{
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for (auto& statement : node.statements)
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Visit(statement);
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}
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void ShaderRecursiveVisitor::Visit(const ShaderNodes::SwizzleOp& node)
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{
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Visit(node.expression);
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}
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}
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@ -114,8 +114,7 @@ namespace Nz
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if (node.left->GetExpressionCategory() != ShaderNodes::ExpressionCategory::LValue)
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throw AstError { "Assignation is only possible with a l-value" };
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Visit(node.left);
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Visit(node.right);
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ShaderRecursiveVisitor::Visit(node);
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}
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void ShaderValidator::Visit(const ShaderNodes::BinaryOp& node)
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@ -187,17 +186,18 @@ namespace Nz
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}
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}
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Visit(node.left);
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Visit(node.right);
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ShaderRecursiveVisitor::Visit(node);
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}
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void ShaderValidator::Visit(const ShaderNodes::Branch& node)
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{
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for (const auto& condStatement : node.condStatements)
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{
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Visit(MandatoryNode(condStatement.condition));
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Visit(MandatoryNode(condStatement.statement));
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MandatoryNode(condStatement.condition);
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MandatoryNode(condStatement.statement);
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}
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ShaderRecursiveVisitor::Visit(node);
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}
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void ShaderValidator::Visit(const ShaderNodes::Cast& node)
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@ -214,11 +214,12 @@ namespace Nz
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throw AstError{ "incompatible type" };
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componentCount += node.GetComponentCount(std::get<ShaderNodes::BasicType>(exprType));
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Visit(exprPtr);
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}
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if (componentCount != requiredComponents)
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throw AstError{ "Component count doesn't match required component count" };
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ShaderRecursiveVisitor::Visit(node);
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}
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void ShaderValidator::Visit(const ShaderNodes::Constant& /*node*/)
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@ -229,17 +230,18 @@ namespace Nz
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{
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assert(m_context);
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if (node.expression)
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Visit(node.expression);
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auto& local = m_context->declaredLocals.emplace_back();
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local.name = node.variable->name;
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local.type = node.variable->type;
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ShaderRecursiveVisitor::Visit(node);
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}
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void ShaderValidator::Visit(const ShaderNodes::ExpressionStatement& node)
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{
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Visit(MandatoryNode(node.expression));
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MandatoryNode(node.expression);
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ShaderRecursiveVisitor::Visit(node);
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}
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void ShaderValidator::Visit(const ShaderNodes::Identifier& node)
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@ -377,8 +379,7 @@ namespace Nz
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break;
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}
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for (auto& param : node.parameters)
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Visit(param);
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ShaderRecursiveVisitor::Visit(node);
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}
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void ShaderValidator::Visit(const ShaderNodes::Sample2D& node)
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@ -389,8 +390,7 @@ namespace Nz
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if (MandatoryExpr(node.coordinates)->GetExpressionType() != ShaderExpressionType{ ShaderNodes::BasicType::Float2 })
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throw AstError{ "Coordinates must be a Float2" };
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Visit(node.sampler);
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Visit(node.coordinates);
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ShaderRecursiveVisitor::Visit(node);
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}
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void ShaderValidator::Visit(const ShaderNodes::StatementBlock& node)
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@ -400,11 +400,13 @@ namespace Nz
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m_context->blockLocalIndex.push_back(m_context->declaredLocals.size());
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for (const auto& statement : node.statements)
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Visit(MandatoryNode(statement));
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MandatoryNode(statement);
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assert(m_context->declaredLocals.size() >= m_context->blockLocalIndex.back());
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m_context->declaredLocals.resize(m_context->blockLocalIndex.back());
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m_context->blockLocalIndex.pop_back();
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ShaderRecursiveVisitor::Visit(node);
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}
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void ShaderValidator::Visit(const ShaderNodes::SwizzleOp& node)
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@ -428,7 +430,7 @@ namespace Nz
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throw AstError{ "Cannot swizzle this type" };
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}
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Visit(node.expression);
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ShaderRecursiveVisitor::Visit(node);
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}
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bool ValidateShader(const ShaderAst& shader, std::string* error)
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