Fixed Render[Texture|Window] crash when released while on use
Former-commit-id: 30b4bd5b7eb7b665cecfe6366117b7a3b4290202
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185b450c64
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@ -358,6 +358,9 @@ void NzRenderTexture::Destroy()
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{
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if (m_impl)
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{
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if (IsActive())
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NzRenderer::SetTarget(nullptr);
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bool canFreeFBO = true;
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#if NAZARA_RENDERER_SAFE
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if (NzContext::GetCurrent() != m_impl->context)
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@ -7,6 +7,7 @@
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#include <Nazara/Core/Thread.hpp>
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#include <Nazara/Renderer/Context.hpp>
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <stdexcept>
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#include <Nazara/Renderer/Debug.hpp>
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@ -318,6 +319,9 @@ void NzRenderWindow::OnWindowDestroy()
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{
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if (m_context)
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{
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if (IsActive())
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NzRenderer::SetTarget(nullptr);
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delete m_context;
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m_context = nullptr;
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}
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