Optimize Lua binding
Optimize binding by removing a useless extra indirection and allowing to move replying variables Former-commit-id: 76728df1c3ab9a38a4304ae2b9f2fc6a000e0ebb
This commit is contained in:
parent
6d66063b2c
commit
24a8fcee01
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@ -271,25 +271,25 @@ namespace Nz
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inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd val, TypeTag<EulerAnglesd>)
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inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd&& val, TypeTag<EulerAnglesd>)
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{
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instance.PushInstance<EulerAnglesd>("EulerAngles", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesf val, TypeTag<EulerAnglesf>)
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inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesf&& val, TypeTag<EulerAnglesf>)
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{
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instance.PushInstance<EulerAnglesd>("EulerAngles", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, FontRef val, TypeTag<FontRef>)
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inline int LuaImplReplyVal(const LuaInstance& instance, FontRef&& val, TypeTag<FontRef>)
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{
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instance.PushInstance<FontRef>("Font", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Font::SizeInfo val, TypeTag<Font::SizeInfo>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Font::SizeInfo&& val, TypeTag<Font::SizeInfo>)
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{
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instance.PushTable();
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instance.PushField("LineHeight", val.lineHeight);
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@ -300,55 +300,55 @@ namespace Nz
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Quaterniond val, TypeTag<Quaterniond>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Quaterniond&& val, TypeTag<Quaterniond>)
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{
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instance.PushInstance<Quaterniond>("Quaternion", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Quaternionf val, TypeTag<Quaternionf>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Quaternionf&& val, TypeTag<Quaternionf>)
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{
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instance.PushInstance<Quaterniond>("Quaternion", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress val, TypeTag<IpAddress>)
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inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
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{
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instance.PushInstance<IpAddress>("IpAddress", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d val, TypeTag<Vector2d>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d&& val, TypeTag<Vector2d>)
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{
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instance.PushInstance<Vector2d>("Vector2", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2f val, TypeTag<Vector2f>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2f&& val, TypeTag<Vector2f>)
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{
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instance.PushInstance<Vector2d>("Vector2", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2ui val, TypeTag<Vector2ui>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2ui&& val, TypeTag<Vector2ui>)
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{
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instance.PushInstance<Vector2d>("Vector2", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector3d val, TypeTag<Vector3d>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector3d&& val, TypeTag<Vector3d>)
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{
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instance.PushInstance<Vector3d>("Vector3", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector3f val, TypeTag<Vector3f>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector3f&& val, TypeTag<Vector3f>)
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{
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instance.PushInstance<Vector3d>("Vector3", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector3ui val, TypeTag<Vector3ui>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector3ui&& val, TypeTag<Vector3ui>)
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{
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instance.PushInstance<Vector3d>("Vector3", val);
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return 1;
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@ -366,19 +366,19 @@ namespace Nz
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::EntityHandle handle, TypeTag<Ndk::EntityHandle>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::EntityHandle&& handle, TypeTag<Ndk::EntityHandle>)
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{
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instance.PushInstance<Ndk::EntityHandle>("Entity", handle);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::NodeComponentHandle handle, TypeTag<Ndk::NodeComponentHandle>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::NodeComponentHandle&& handle, TypeTag<Ndk::NodeComponentHandle>)
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{
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instance.PushInstance<Ndk::NodeComponentHandle>("NodeComponent", handle);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::VelocityComponentHandle handle, TypeTag<Ndk::VelocityComponentHandle>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::VelocityComponentHandle&& handle, TypeTag<Ndk::VelocityComponentHandle>)
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{
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instance.PushInstance<Ndk::VelocityComponentHandle>("VelocityComponent", handle);
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return 1;
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@ -390,20 +390,20 @@ namespace Nz
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::WorldHandle handle, TypeTag<Ndk::WorldHandle>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::WorldHandle&& handle, TypeTag<Ndk::WorldHandle>)
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{
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instance.PushInstance<Ndk::WorldHandle>("World", handle);
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return 1;
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}
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#ifndef NDK_SERVER
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::ConsoleHandle handle, TypeTag<Ndk::ConsoleHandle>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::ConsoleHandle&& handle, TypeTag<Ndk::ConsoleHandle>)
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{
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instance.PushInstance<Ndk::ConsoleHandle>("Console", handle);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::GraphicsComponentHandle handle, TypeTag<Ndk::GraphicsComponentHandle>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::GraphicsComponentHandle&& handle, TypeTag<Ndk::GraphicsComponentHandle>)
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{
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instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);
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return 1;
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@ -1,6 +1,7 @@
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// This file was automatically generated on 26 May 2014 at 01:05:31
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#include <NDK/LuaBinding.hpp>
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#include <Nazara/Core/MemoryHelper.hpp>
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#include <NDK/LuaAPI.hpp>
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namespace Ndk
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@ -10,10 +11,7 @@ namespace Ndk
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/*********************************** Nz::Music **********************************/
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musicClass.Inherit(soundEmitter);
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musicClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Music*
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{
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return new Nz::Music;
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});
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musicClass.BindDefaultConstructor();
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//musicClass.SetMethod("Create", &Nz::Music::Create);
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//musicClass.SetMethod("Destroy", &Nz::Music::Destroy);
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@ -51,10 +49,7 @@ namespace Ndk
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/*********************************** Nz::Sound **********************************/
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soundClass.Inherit(soundEmitter);
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soundClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Sound*
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{
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return new Nz::Sound;
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});
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soundClass.BindDefaultConstructor();
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soundClass.BindMethod("GetBuffer", &Nz::Sound::GetBuffer);
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@ -79,9 +74,10 @@ namespace Ndk
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});
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/*********************************** Nz::SoundBuffer **********************************/
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soundBuffer.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::SoundBufferRef*
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soundBuffer.SetConstructor([] (Nz::LuaInstance& lua, Nz::SoundBufferRef* instance)
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{
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return new Nz::SoundBufferRef(new Nz::SoundBuffer);
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Nz::PlacementNew(instance, Nz::SoundBuffer::New());
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return true;
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});
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soundBuffer.BindMethod("Destroy", &Nz::SoundBuffer::Destroy);
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@ -1,6 +1,7 @@
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// This file was automatically generated on 26 May 2014 at 01:05:31
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#include <NDK/LuaBinding.hpp>
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#include <Nazara/Core/MemoryHelper.hpp>
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#include <NDK/LuaAPI.hpp>
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namespace Ndk
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@ -8,10 +9,14 @@ namespace Ndk
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void LuaBinding::BindCore()
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{
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/*********************************** Nz::Clock **********************************/
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clockClass.SetConstructor([](Nz::LuaInstance& lua) -> Nz::Clock*
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clockClass.SetConstructor([](Nz::LuaInstance& lua, Nz::Clock* clock)
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{
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int argIndex = 1;
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return new Nz::Clock(lua.Check<Nz::Int64>(&argIndex, 0), lua.Check<bool>(&argIndex, false));
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Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
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bool paused = lua.Check<bool>(&argIndex, false);
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Nz::PlacementNew(clock, startingValue, paused);
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return true;
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});
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clockClass.BindMethod("GetMicroseconds", &Nz::Clock::GetMicroseconds);
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@ -35,7 +40,7 @@ namespace Ndk
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});
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/********************************* Nz::Directory ********************************/
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directoryClass.SetConstructor([](Nz::LuaInstance& lua) -> Nz::Directory*
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directoryClass.SetConstructor([](Nz::LuaInstance& lua, Nz::Directory* directory)
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{
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unsigned int argCount = std::min(lua.GetStackTop(), 1U);
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@ -43,13 +48,15 @@ namespace Ndk
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switch (argCount)
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{
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case 0:
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return new Nz::Directory;
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Nz::PlacementNew(directory);
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return true;
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case 1:
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return new Nz::Directory(lua.Check<Nz::String>(&argIndex));
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Nz::PlacementNew(directory, lua.Check<Nz::String>(&argIndex));
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return true;
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}
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return nullptr;
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return false;
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});
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directoryClass.BindMethod("Close", &Nz::Directory::Close);
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@ -127,7 +134,7 @@ namespace Ndk
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/*********************************** Nz::File ***********************************/
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fileClass.Inherit(streamClass);
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fileClass.SetConstructor([](Nz::LuaInstance& lua) -> Nz::File*
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fileClass.SetConstructor([](Nz::LuaInstance& lua, Nz::File* file)
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{
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unsigned int argCount = std::min(lua.GetStackTop(), 2U);
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@ -135,20 +142,29 @@ namespace Ndk
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switch (argCount)
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{
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case 0:
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return new Nz::File;
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Nz::PlacementNew(file);
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return true;
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case 1:
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return new Nz::File(lua.Check<Nz::String>(&argIndex));
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{
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Nz::String filePath = lua.Check<Nz::String>(&argIndex);
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Nz::PlacementNew(file, filePath);
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return true;
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}
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case 2:
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{
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Nz::String filePath = lua.Check<Nz::String>(&argIndex);
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Nz::UInt32 openMode = lua.Check<Nz::UInt32>(&argIndex);
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return new Nz::File(filePath, openMode);
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Nz::PlacementNew(file, filePath, openMode);
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return true;
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}
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}
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return nullptr;
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lua.Error("No matching overload for File constructor");
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return false;
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});
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fileClass.BindMethod("Close", &Nz::File::Close);
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@ -16,9 +16,10 @@ namespace Ndk
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return reinterpret_cast<Nz::InstancedRenderableRef*>(model); //TODO: Make a ObjectRefCast
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});
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modelClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::ModelRef*
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modelClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::ModelRef* model)
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{
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return new Nz::ModelRef(new Nz::Model);
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Nz::PlacementNew(model, Nz::Model::New());
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return true;
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});
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//modelClass.SetMethod("GetMaterial", &Nz::Model::GetMaterial);
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@ -1,6 +1,7 @@
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// This file was automatically generated on 26 May 2014 at 01:05:31
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#include <NDK/LuaBinding.hpp>
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#include <Nazara/Core/MemoryHelper.hpp>
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#include <NDK/LuaAPI.hpp>
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#include <cstring>
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@ -9,23 +10,26 @@ namespace Ndk
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void LuaBinding::BindMath()
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{
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/*********************************** Nz::EulerAngles **********************************/
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eulerAnglesClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::EulerAnglesd*
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eulerAnglesClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::EulerAnglesd* angles)
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{
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unsigned int argCount = std::min(lua.GetStackTop(), 3U);
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switch (argCount)
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{
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case 0:
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return new Nz::EulerAnglesd(0.0, 0.0, 0.0);
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Nz::PlacementNew(angles, Nz::EulerAnglesd::Zero());
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return true;
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case 1:
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return new Nz::EulerAnglesd(*(*static_cast<Nz::EulerAnglesd**>(lua.CheckUserdata(1, "EulerAngles"))));
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Nz::PlacementNew(angles, *static_cast<Nz::EulerAnglesd*>(lua.CheckUserdata(1, "EulerAngles")));
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return true;
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case 3:
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return new Nz::EulerAnglesd(lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3));
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Nz::PlacementNew(angles, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3));
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return true;
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}
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lua.Error("No matching overload for EulerAngles constructor");
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return nullptr;
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return false;
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});
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eulerAnglesClass.BindMethod("__tostring", &Nz::EulerAnglesd::ToString);
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@ -146,31 +150,38 @@ namespace Ndk
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});
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/*********************************** Nz::Quaternion **********************************/
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quaternionClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Quaterniond*
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quaternionClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Quaterniond* quaternion)
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{
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unsigned int argCount = std::min(lua.GetStackTop(), 4U);
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switch (argCount)
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{
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case 0:
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return new Nz::Quaterniond(1.0, 0.0, 0.0, 0.0);
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Nz::PlacementNew(quaternion, Nz::Quaterniond::Zero());
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return true;
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case 1:
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{
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if (lua.IsOfType(1, "EulerAngles"))
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return new Nz::Quaterniond(*(*static_cast<Nz::EulerAnglesd**>(lua.ToUserdata(1))));
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Nz::PlacementNew(quaternion, *static_cast<Nz::EulerAnglesd*>(lua.ToUserdata(1)));
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else if (lua.IsOfType(1, "Quaternion"))
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return new Nz::Quaterniond(*(*static_cast<Nz::Quaterniond**>(lua.ToUserdata(1))));
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Nz::PlacementNew(quaternion, *static_cast<Nz::Quaterniond*>(lua.ToUserdata(1)));
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else
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break;
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return true;
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}
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case 2:
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return new Nz::Quaterniond(lua.CheckNumber(1), *(*static_cast<Nz::Vector3d**>(lua.CheckUserdata(2, "Vector3"))));
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Nz::PlacementNew(quaternion, lua.CheckNumber(1), *(*static_cast<Nz::Vector3d**>(lua.CheckUserdata(2, "Vector3"))));
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return true;
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case 4:
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return new Nz::Quaterniond(lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3), lua.CheckNumber(4));
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Nz::PlacementNew(quaternion, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3), lua.CheckNumber(4));
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return true;
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}
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lua.Error("No matching overload for Quaternion constructor");
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return nullptr;
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return false;
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});
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quaternionClass.BindMethod("__tostring", &Nz::Quaterniond::ToString);
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@ -238,28 +249,31 @@ namespace Ndk
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});
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/*********************************** Nz::Vector2 **********************************/
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vector2dClass.SetConstructor([](Nz::LuaInstance& lua) -> Nz::Vector2d*
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vector2dClass.SetConstructor([](Nz::LuaInstance& lua, Nz::Vector2d* vector)
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{
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unsigned int argCount = std::min(lua.GetStackTop(), 2U);
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switch (argCount)
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{
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case 0:
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case 2:
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return new Nz::Vector2d(lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0));
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Nz::PlacementNew(vector, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0));
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return true;
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case 1:
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{
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if (lua.IsOfType(1, Nz::LuaType_Number))
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return new Nz::Vector2d(lua.CheckNumber(1));
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Nz::PlacementNew(vector, lua.CheckNumber(1));
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else if (lua.IsOfType(1, "Vector2"))
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return new Nz::Vector2d(*(*static_cast<Nz::Vector2d**>(lua.ToUserdata(1))));
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Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
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else
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break;
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break;
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return true;
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}
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}
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lua.Error("No matching overload for Vector2 constructor");
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return nullptr;
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return false;
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});
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vector2dClass.BindMethod("__tostring", &Nz::Vector2d::ToString);
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|
@ -345,40 +359,44 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Nz::Vector3 **********************************/
|
||||
vector3dClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Vector3d*
|
||||
vector3dClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector3d* vector)
|
||||
{
|
||||
unsigned int argCount = std::min(lua.GetStackTop(), 3U);
|
||||
switch (argCount)
|
||||
{
|
||||
case 0:
|
||||
case 3:
|
||||
return new Nz::Vector3d(lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0));
|
||||
Nz::PlacementNew(vector, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0));
|
||||
|
||||
case 1:
|
||||
{
|
||||
if (lua.IsOfType(1, Nz::LuaType_Number))
|
||||
return new Nz::Vector3d(lua.CheckNumber(1), *(*static_cast<Nz::Vector2d**>(lua.ToUserdata(1))));
|
||||
Nz::PlacementNew(vector, lua.CheckNumber(1), *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
|
||||
else if (lua.IsOfType(1, "Vector2"))
|
||||
return new Nz::Vector3d(*(*static_cast<Nz::Vector2d**>(lua.ToUserdata(1))));
|
||||
Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
|
||||
else if (lua.IsOfType(1, "Vector3"))
|
||||
return new Nz::Vector3d(*(*static_cast<Nz::Vector3d**>(lua.ToUserdata(1))));
|
||||
Nz::PlacementNew(vector, *static_cast<Nz::Vector3d*>(lua.ToUserdata(1)));
|
||||
else
|
||||
break;
|
||||
|
||||
break;
|
||||
return true;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
if (lua.IsOfType(1, Nz::LuaType_Number))
|
||||
return new Nz::Vector3d(lua.CheckNumber(1), *(*static_cast<Nz::Vector2d**>(lua.CheckUserdata(1, "Vector2"))));
|
||||
Nz::PlacementNew(vector, lua.CheckNumber(1), *static_cast<Nz::Vector2d*>(lua.CheckUserdata(1, "Vector2")));
|
||||
else if (lua.IsOfType(1, "Vector2"))
|
||||
return new Nz::Vector3d(*(*static_cast<Nz::Vector2d**>(lua.ToUserdata(1))), lua.CheckNumber(2));
|
||||
Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)), lua.CheckNumber(2));
|
||||
else
|
||||
break;
|
||||
|
||||
break;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
lua.Error("No matching overload for constructor");
|
||||
return nullptr;
|
||||
return false;
|
||||
});
|
||||
|
||||
vector3dClass.BindMethod("__tostring", &Nz::Vector3d::ToString);
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ namespace Ndk
|
|||
abstractSocketClass.BindMethod("QueryAvailableBytes", &Nz::AbstractSocket::QueryAvailableBytes);
|
||||
|
||||
/*********************************** Nz::IpAddress **********************************/
|
||||
ipAddressClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::IpAddress*
|
||||
ipAddressClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::IpAddress* address)
|
||||
{
|
||||
unsigned int argCount = std::min(lua.GetStackTop(), 9U);
|
||||
|
||||
|
|
@ -25,30 +25,54 @@ namespace Ndk
|
|||
switch (argCount)
|
||||
{
|
||||
case 0:
|
||||
return new Nz::IpAddress;
|
||||
Nz::PlacementNew(address);
|
||||
return true;
|
||||
|
||||
case 1:
|
||||
return new Nz::IpAddress(lua.CheckString(argIndex));
|
||||
Nz::PlacementNew(address, lua.CheckString(argIndex));
|
||||
return true;
|
||||
|
||||
case 4:
|
||||
case 5:
|
||||
return new Nz::IpAddress(lua.Check<Nz::UInt8>(&argIndex), lua.Check<Nz::UInt8>(&argIndex), lua.Check<Nz::UInt8>(&argIndex), lua.Check<Nz::UInt8>(&argIndex), lua.Check<Nz::UInt16>(&argIndex, 0));
|
||||
{
|
||||
Nz::UInt8 a = lua.Check<Nz::UInt8>(&argIndex);
|
||||
Nz::UInt8 b = lua.Check<Nz::UInt8>(&argIndex);
|
||||
Nz::UInt8 c = lua.Check<Nz::UInt8>(&argIndex);
|
||||
Nz::UInt8 d = lua.Check<Nz::UInt8>(&argIndex);
|
||||
Nz::UInt16 port = lua.Check<Nz::UInt16>(&argIndex, 0);
|
||||
|
||||
Nz::PlacementNew(address, a, b, c, d, port);
|
||||
return true;
|
||||
}
|
||||
|
||||
case 8:
|
||||
case 9:
|
||||
return new Nz::IpAddress(lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex),
|
||||
lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex, 0));
|
||||
{
|
||||
Nz::UInt16 a = lua.Check<Nz::UInt16>(&argIndex);
|
||||
Nz::UInt16 b = lua.Check<Nz::UInt16>(&argIndex);
|
||||
Nz::UInt16 c = lua.Check<Nz::UInt16>(&argIndex);
|
||||
Nz::UInt16 d = lua.Check<Nz::UInt16>(&argIndex);
|
||||
Nz::UInt16 e = lua.Check<Nz::UInt16>(&argIndex);
|
||||
Nz::UInt16 f = lua.Check<Nz::UInt16>(&argIndex);
|
||||
Nz::UInt16 g = lua.Check<Nz::UInt16>(&argIndex);
|
||||
Nz::UInt16 h = lua.Check<Nz::UInt16>(&argIndex);
|
||||
Nz::UInt16 port = lua.Check<Nz::UInt16>(&argIndex, 0);
|
||||
|
||||
Nz::PlacementNew(address, a, b, c, d, e, f, g, h, port);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
lua.Error("No matching overload for constructor");
|
||||
return false;
|
||||
});
|
||||
|
||||
ipAddressClass.BindMethod("GetPort", &Nz::IpAddress::GetPort);
|
||||
ipAddressClass.BindMethod("GetPort", &Nz::IpAddress::GetPort);
|
||||
ipAddressClass.BindMethod("GetProtocol", &Nz::IpAddress::GetProtocol);
|
||||
ipAddressClass.BindMethod("IsLoopback", &Nz::IpAddress::IsLoopback);
|
||||
ipAddressClass.BindMethod("IsValid", &Nz::IpAddress::IsValid);
|
||||
ipAddressClass.BindMethod("ToUInt32", &Nz::IpAddress::ToUInt32);
|
||||
ipAddressClass.BindMethod("__tostring", &Nz::IpAddress::ToString);
|
||||
ipAddressClass.BindMethod("IsLoopback", &Nz::IpAddress::IsLoopback);
|
||||
ipAddressClass.BindMethod("IsValid", &Nz::IpAddress::IsValid);
|
||||
ipAddressClass.BindMethod("ToUInt32", &Nz::IpAddress::ToUInt32);
|
||||
ipAddressClass.BindMethod("__tostring", &Nz::IpAddress::ToString);
|
||||
|
||||
ipAddressClass.BindStaticMethod("ResolveAddress", [] (Nz::LuaInstance& instance) -> int
|
||||
{
|
||||
|
|
@ -79,7 +103,7 @@ namespace Ndk
|
|||
int argIndex = 1;
|
||||
Nz::NetProtocol protocol = instance.Check<Nz::NetProtocol>(&argIndex);
|
||||
Nz::String hostname = instance.Check<Nz::String>(&argIndex);
|
||||
Nz::String service = instance.Check<Nz::String>(&argIndex, "http");
|
||||
Nz::String service = instance.Check<Nz::String>(&argIndex, "http");
|
||||
|
||||
std::vector<Nz::HostnameInfo> addresses = Nz::IpAddress::ResolveHostname(protocol, hostname, service, &error);
|
||||
if (error == Nz::ResolveError_NoError)
|
||||
|
|
|
|||
|
|
@ -89,9 +89,10 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Nz::Font **********************************/
|
||||
fontClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::FontRef*
|
||||
fontClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::FontRef* font)
|
||||
{
|
||||
return new Nz::FontRef(new Nz::Font);
|
||||
Nz::PlacementNew(font, Nz::Font::New());
|
||||
return true;
|
||||
});
|
||||
|
||||
fontClass.BindMethod("ClearGlyphCache", &Nz::Font::ClearGlyphCache);
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace Nz
|
|||
public:
|
||||
using ClassFunc = std::function<int(LuaInstance& lua, T& instance)>;
|
||||
using ClassIndexFunc = std::function<bool(LuaInstance& lua, T& instance)>;
|
||||
using ConstructorFunc = std::function<T*(LuaInstance& lua)>;
|
||||
using ConstructorFunc = std::function<bool(LuaInstance& lua, T* instance)>;
|
||||
template<typename P> using ConvertToParent = std::function<P*(T*)>;
|
||||
using FinalizerFunc = std::function<bool(LuaInstance& lua, T& instance)>;
|
||||
using StaticIndexFunc = std::function<bool(LuaInstance& lua)>;
|
||||
|
|
@ -36,6 +36,8 @@ namespace Nz
|
|||
|
||||
LuaClass(const String& name);
|
||||
|
||||
void BindDefaultConstructor();
|
||||
|
||||
void BindMethod(const String& name, ClassFunc method);
|
||||
template<typename R, typename P, typename... Args, typename... DefArgs> std::enable_if_t<std::is_base_of<P, T>::value> BindMethod(const String& name, R(P::*func)(Args...), DefArgs&&... defArgs);
|
||||
template<typename R, typename P, typename... Args, typename... DefArgs> std::enable_if_t<std::is_base_of<P, T>::value> BindMethod(const String& name, R(P::*func)(Args...) const, DefArgs&&... defArgs);
|
||||
|
|
|
|||
|
|
@ -16,6 +16,16 @@ namespace Nz
|
|||
m_info->name = name;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void LuaClass<T>::BindDefaultConstructor()
|
||||
{
|
||||
SetConstructor([] (Nz::LuaInstance& lua, T* instance)
|
||||
{
|
||||
PlacementNew(instance);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
template<class T>
|
||||
template<class P>
|
||||
inline void LuaClass<T>::Inherit(LuaClass<P>& parent)
|
||||
|
|
@ -36,7 +46,7 @@ namespace Nz
|
|||
|
||||
parentInfo->instanceGetters[m_info->name] = [info = m_info, convertFunc] (LuaInstance& lua) -> P*
|
||||
{
|
||||
return convertFunc(*static_cast<T**>(lua.CheckUserdata(1, info->name)));
|
||||
return convertFunc(static_cast<T*>(lua.CheckUserdata(1, info->name)));
|
||||
};
|
||||
|
||||
m_info->parentGetters.emplace_back([parentInfo, convertFunc] (LuaInstance& lua, T* instance)
|
||||
|
|
@ -124,7 +134,7 @@ namespace Nz
|
|||
|
||||
m_info->instanceGetters[m_info->name] = [info = m_info] (LuaInstance& lua)
|
||||
{
|
||||
return *static_cast<T**>(lua.CheckUserdata(1, info->name));
|
||||
return static_cast<T*>(lua.CheckUserdata(1, info->name));
|
||||
};
|
||||
}
|
||||
lua.Pop(); // On pop la metatable
|
||||
|
|
@ -322,14 +332,15 @@ namespace Nz
|
|||
|
||||
lua.Remove(1); // On enlève l'argument "table" du stack
|
||||
|
||||
T* instance = constructor(lua);
|
||||
if (!instance)
|
||||
T* instance = static_cast<T*>(lua.PushUserdata(sizeof(T)));
|
||||
|
||||
if (!constructor(lua, instance))
|
||||
{
|
||||
lua.Error("Constructor failed");
|
||||
return 0; // Normalement jamais exécuté (l'erreur provoquant une exception)
|
||||
}
|
||||
|
||||
lua.PushInstance(info->name.GetConstBuffer(), instance);
|
||||
lua.SetMetatable(info->name);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
@ -341,11 +352,11 @@ namespace Nz
|
|||
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
|
||||
const FinalizerFunc& finalizer = info->finalizer;
|
||||
|
||||
T* instance = *static_cast<T**>(lua.CheckUserdata(1, info->name));
|
||||
T* instance = static_cast<T*>(lua.CheckUserdata(1, info->name));
|
||||
lua.Remove(1); //< Remove the instance from the Lua stack
|
||||
|
||||
if (!finalizer || finalizer(lua, *instance))
|
||||
delete instance;
|
||||
instance->~T();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -399,7 +410,7 @@ namespace Nz
|
|||
|
||||
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
|
||||
|
||||
T* instance = *static_cast<T**>(lua.CheckUserdata(1, info->name));
|
||||
T* instance = static_cast<T*>(lua.CheckUserdata(1, info->name));
|
||||
lua.Remove(1); //< Remove the instance from the Lua stack
|
||||
|
||||
Get(info, lua, instance);
|
||||
|
|
@ -448,7 +459,7 @@ namespace Nz
|
|||
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
|
||||
const ClassIndexFunc& setter = info->setter;
|
||||
|
||||
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, info->name)));
|
||||
T& instance = *static_cast<T*>(lua.CheckUserdata(1, info->name));
|
||||
lua.Remove(1); //< Remove the instance from the Lua stack
|
||||
|
||||
if (!setter(lua, instance))
|
||||
|
|
|
|||
|
|
@ -131,7 +131,8 @@ namespace Nz
|
|||
template<typename R, typename... Args, typename... DefArgs> void PushFunction(R(*func)(Args...), DefArgs&&... defArgs) const;
|
||||
template<typename T> void PushGlobal(const char* name, T&& arg);
|
||||
template<typename T> void PushGlobal(const String& name, T&& arg);
|
||||
template<typename T> void PushInstance(const char* tname, T* instance) const;
|
||||
template<typename T> void PushInstance(const char* tname, const T& instance) const;
|
||||
template<typename T> void PushInstance(const char* tname, T&& instance) const;
|
||||
template<typename T, typename... Args> void PushInstance(const char* tname, Args&&... args) const;
|
||||
void PushInteger(long long value) const;
|
||||
void PushLightUserdata(void* value) const;
|
||||
|
|
|
|||
|
|
@ -156,21 +156,21 @@ namespace Nz
|
|||
return LuaImplReplyVal(instance, val, TypeTag<T>());
|
||||
}
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, std::string val, TypeTag<std::string>)
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, std::string&& val, TypeTag<std::string>)
|
||||
{
|
||||
instance.PushString(val.c_str(), val.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, std::vector<T> valContainer, TypeTag<std::vector<T>>)
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, std::vector<T>&& valContainer, TypeTag<std::vector<T>>)
|
||||
{
|
||||
std::size_t index = 1;
|
||||
instance.PushTable(valContainer.size());
|
||||
for (const T& val : valContainer)
|
||||
for (T& val : valContainer)
|
||||
{
|
||||
instance.PushInteger(index++);
|
||||
if (LuaImplReplyVal(instance, val, TypeTag<T>()) != 1)
|
||||
if (LuaImplReplyVal(instance, std::move(val), TypeTag<T>()) != 1)
|
||||
{
|
||||
instance.Error("Couldn't create table: type need more than one place to store");
|
||||
return 0;
|
||||
|
|
@ -181,20 +181,20 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, ByteArray val, TypeTag<ByteArray>)
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, ByteArray&& val, TypeTag<ByteArray>)
|
||||
{
|
||||
instance.PushString(reinterpret_cast<const char*>(val.GetConstBuffer()), val.GetSize());
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, String val, TypeTag<String>)
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, String&& val, TypeTag<String>)
|
||||
{
|
||||
instance.PushString(std::move(val));
|
||||
return 1;
|
||||
}
|
||||
|
||||
template<typename T1, typename T2>
|
||||
int LuaImplReplyVal(const LuaInstance& instance, std::pair<T1, T2> val, TypeTag<std::pair<T1, T2>>)
|
||||
int LuaImplReplyVal(const LuaInstance& instance, std::pair<T1, T2>&& val, TypeTag<std::pair<T1, T2>>)
|
||||
{
|
||||
int retVal = 0;
|
||||
|
||||
|
|
@ -593,17 +593,30 @@ namespace Nz
|
|||
}
|
||||
|
||||
template<typename T>
|
||||
void LuaInstance::PushInstance(const char* tname, T* instance) const
|
||||
void LuaInstance::PushInstance(const char* tname, const T& instance) const
|
||||
{
|
||||
T** userdata = static_cast<T**>(PushUserdata(sizeof(T*)));
|
||||
*userdata = instance;
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T*)));
|
||||
PlacementNew(userdata, instance);
|
||||
|
||||
SetMetatable(tname);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void LuaInstance::PushInstance(const char* tname, T&& instance) const
|
||||
{
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T*)));
|
||||
PlacementNew(userdata, std::move(instance));
|
||||
|
||||
SetMetatable(tname);
|
||||
}
|
||||
|
||||
template<typename T, typename... Args>
|
||||
void LuaInstance::PushInstance(const char* tname, Args&&... args) const
|
||||
{
|
||||
PushInstance(tname, new T(std::forward<Args>(args)...));
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T*)));
|
||||
PlacementNew(userdata, std::forward<Args>(args)...);
|
||||
|
||||
SetMetatable(tname);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
|
|
|||
Loading…
Reference in New Issue