Optimize Lua binding
Optimize binding by removing a useless extra indirection and allowing to move replying variables Former-commit-id: 76728df1c3ab9a38a4304ae2b9f2fc6a000e0ebb
This commit is contained in:
@@ -1,6 +1,7 @@
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// This file was automatically generated on 26 May 2014 at 01:05:31
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#include <NDK/LuaBinding.hpp>
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#include <Nazara/Core/MemoryHelper.hpp>
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#include <NDK/LuaAPI.hpp>
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#include <cstring>
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@@ -9,23 +10,26 @@ namespace Ndk
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void LuaBinding::BindMath()
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{
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/*********************************** Nz::EulerAngles **********************************/
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eulerAnglesClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::EulerAnglesd*
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eulerAnglesClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::EulerAnglesd* angles)
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{
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unsigned int argCount = std::min(lua.GetStackTop(), 3U);
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switch (argCount)
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{
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case 0:
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return new Nz::EulerAnglesd(0.0, 0.0, 0.0);
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Nz::PlacementNew(angles, Nz::EulerAnglesd::Zero());
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return true;
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case 1:
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return new Nz::EulerAnglesd(*(*static_cast<Nz::EulerAnglesd**>(lua.CheckUserdata(1, "EulerAngles"))));
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Nz::PlacementNew(angles, *static_cast<Nz::EulerAnglesd*>(lua.CheckUserdata(1, "EulerAngles")));
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return true;
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case 3:
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return new Nz::EulerAnglesd(lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3));
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Nz::PlacementNew(angles, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3));
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return true;
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}
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lua.Error("No matching overload for EulerAngles constructor");
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return nullptr;
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return false;
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});
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eulerAnglesClass.BindMethod("__tostring", &Nz::EulerAnglesd::ToString);
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@@ -146,31 +150,38 @@ namespace Ndk
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});
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/*********************************** Nz::Quaternion **********************************/
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quaternionClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Quaterniond*
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quaternionClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Quaterniond* quaternion)
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{
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unsigned int argCount = std::min(lua.GetStackTop(), 4U);
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switch (argCount)
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{
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case 0:
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return new Nz::Quaterniond(1.0, 0.0, 0.0, 0.0);
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Nz::PlacementNew(quaternion, Nz::Quaterniond::Zero());
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return true;
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case 1:
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{
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if (lua.IsOfType(1, "EulerAngles"))
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return new Nz::Quaterniond(*(*static_cast<Nz::EulerAnglesd**>(lua.ToUserdata(1))));
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Nz::PlacementNew(quaternion, *static_cast<Nz::EulerAnglesd*>(lua.ToUserdata(1)));
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else if (lua.IsOfType(1, "Quaternion"))
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return new Nz::Quaterniond(*(*static_cast<Nz::Quaterniond**>(lua.ToUserdata(1))));
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Nz::PlacementNew(quaternion, *static_cast<Nz::Quaterniond*>(lua.ToUserdata(1)));
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else
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break;
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return true;
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}
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case 2:
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return new Nz::Quaterniond(lua.CheckNumber(1), *(*static_cast<Nz::Vector3d**>(lua.CheckUserdata(2, "Vector3"))));
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Nz::PlacementNew(quaternion, lua.CheckNumber(1), *(*static_cast<Nz::Vector3d**>(lua.CheckUserdata(2, "Vector3"))));
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return true;
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case 4:
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return new Nz::Quaterniond(lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3), lua.CheckNumber(4));
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Nz::PlacementNew(quaternion, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3), lua.CheckNumber(4));
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return true;
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}
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lua.Error("No matching overload for Quaternion constructor");
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return nullptr;
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return false;
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});
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quaternionClass.BindMethod("__tostring", &Nz::Quaterniond::ToString);
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@@ -238,28 +249,31 @@ namespace Ndk
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});
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/*********************************** Nz::Vector2 **********************************/
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vector2dClass.SetConstructor([](Nz::LuaInstance& lua) -> Nz::Vector2d*
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vector2dClass.SetConstructor([](Nz::LuaInstance& lua, Nz::Vector2d* vector)
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{
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unsigned int argCount = std::min(lua.GetStackTop(), 2U);
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switch (argCount)
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{
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case 0:
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case 2:
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return new Nz::Vector2d(lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0));
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Nz::PlacementNew(vector, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0));
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return true;
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case 1:
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{
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if (lua.IsOfType(1, Nz::LuaType_Number))
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return new Nz::Vector2d(lua.CheckNumber(1));
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Nz::PlacementNew(vector, lua.CheckNumber(1));
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else if (lua.IsOfType(1, "Vector2"))
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return new Nz::Vector2d(*(*static_cast<Nz::Vector2d**>(lua.ToUserdata(1))));
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Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
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else
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break;
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break;
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return true;
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}
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}
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lua.Error("No matching overload for Vector2 constructor");
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return nullptr;
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return false;
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});
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vector2dClass.BindMethod("__tostring", &Nz::Vector2d::ToString);
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@@ -345,40 +359,44 @@ namespace Ndk
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});
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/*********************************** Nz::Vector3 **********************************/
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vector3dClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Vector3d*
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vector3dClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector3d* vector)
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{
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unsigned int argCount = std::min(lua.GetStackTop(), 3U);
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switch (argCount)
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{
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case 0:
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case 3:
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return new Nz::Vector3d(lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0));
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Nz::PlacementNew(vector, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0));
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case 1:
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{
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if (lua.IsOfType(1, Nz::LuaType_Number))
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return new Nz::Vector3d(lua.CheckNumber(1), *(*static_cast<Nz::Vector2d**>(lua.ToUserdata(1))));
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Nz::PlacementNew(vector, lua.CheckNumber(1), *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
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else if (lua.IsOfType(1, "Vector2"))
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return new Nz::Vector3d(*(*static_cast<Nz::Vector2d**>(lua.ToUserdata(1))));
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Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
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else if (lua.IsOfType(1, "Vector3"))
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return new Nz::Vector3d(*(*static_cast<Nz::Vector3d**>(lua.ToUserdata(1))));
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Nz::PlacementNew(vector, *static_cast<Nz::Vector3d*>(lua.ToUserdata(1)));
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else
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break;
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break;
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return true;
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}
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case 2:
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{
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if (lua.IsOfType(1, Nz::LuaType_Number))
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return new Nz::Vector3d(lua.CheckNumber(1), *(*static_cast<Nz::Vector2d**>(lua.CheckUserdata(1, "Vector2"))));
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Nz::PlacementNew(vector, lua.CheckNumber(1), *static_cast<Nz::Vector2d*>(lua.CheckUserdata(1, "Vector2")));
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else if (lua.IsOfType(1, "Vector2"))
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return new Nz::Vector3d(*(*static_cast<Nz::Vector2d**>(lua.ToUserdata(1))), lua.CheckNumber(2));
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Nz::PlacementNew(vector, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)), lua.CheckNumber(2));
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else
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break;
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break;
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return true;
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}
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}
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lua.Error("No matching overload for constructor");
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return nullptr;
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return false;
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});
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vector3dClass.BindMethod("__tostring", &Nz::Vector3d::ToString);
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