Minor fixes

This commit is contained in:
SirLynix 2023-11-26 11:25:52 +01:00
parent 1ac992b5c7
commit 2622951144
13 changed files with 68 additions and 84 deletions

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@ -132,7 +132,7 @@ int main(int argc, char* argv[])
{ {
auto& viewerComponent = viewer.get<Nz::CameraComponent>(); auto& viewerComponent = viewer.get<Nz::CameraComponent>();
Nz::Vector2f worldPos = Nz::Vector2f(viewerComponent.Unproject(Nz::Vector3f(event.x, event.y, 0.f))); Nz::Vector2f worldPos = Nz::Vector2f(viewerComponent.Unproject(Nz::Vector3f(float(event.x), float(event.y), 0.f)));
entt::handle nearestEntity; entt::handle nearestEntity;
if (physSytem.NearestBodyQuery(worldPos, 1.f, 0, 0xFFFFFFFF, 0xFFFFFFFF, &nearestEntity)) if (physSytem.NearestBodyQuery(worldPos, 1.f, 0, 0xFFFFFFFF, 0xFFFFFFFF, &nearestEntity))

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@ -23,9 +23,9 @@ namespace Nz
{ {
public: public:
constexpr BoundingVolume(); constexpr BoundingVolume();
constexpr BoundingVolume(Extent Extend); constexpr explicit BoundingVolume(Extent Extend);
constexpr BoundingVolume(const Box<T>& box); constexpr explicit BoundingVolume(const Box<T>& box);
constexpr BoundingVolume(const OrientedBox<T>& orientedBox); constexpr explicit BoundingVolume(const OrientedBox<T>& orientedBox);
template<typename U> constexpr explicit BoundingVolume(const BoundingVolume<U>& volume); template<typename U> constexpr explicit BoundingVolume(const BoundingVolume<U>& volume);
constexpr BoundingVolume(const BoundingVolume&) = default; constexpr BoundingVolume(const BoundingVolume&) = default;
constexpr BoundingVolume(BoundingVolume&&) = default; constexpr BoundingVolume(BoundingVolume&&) = default;

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@ -358,7 +358,7 @@ namespace Nz
Box<T> destBox = to.obb.localBox; Box<T> destBox = to.obb.localBox;
destBox.Scale(interpolation); destBox.Scale(interpolation);
return { destBox }; return BoundingVolume{ destBox };
} }
} }
@ -379,7 +379,7 @@ namespace Nz
Box<T> fromBox = from.obb.localBox; Box<T> fromBox = from.obb.localBox;
fromBox.Scale(T(1.0) - interpolation); fromBox.Scale(T(1.0) - interpolation);
return { fromBox }; return BoundingVolume{ fromBox };
} }
case Extent::Infinite: case Extent::Infinite:

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@ -180,7 +180,7 @@ namespace Nz
case Extent::Finite: case Extent::Finite:
{ {
if (Intersect(volume.aabb)) if (Intersect(volume.aabb))
return Intersect(volume.obb, closestHit, furthestHit); return true; // TODO: Should test OBB but there's currently no way of doing so (OrientedBox don't store enough info?)
return false; return false;
} }

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@ -28,11 +28,11 @@ namespace Nz
virtual ~AbstractAtlas(); virtual ~AbstractAtlas();
virtual void Clear() = 0; virtual void Clear() = 0;
virtual void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) = 0; virtual void Free(SparsePtr<const Rectui> rects, SparsePtr<std::size_t> layers, std::size_t count) = 0;
virtual AbstractImage* GetLayer(unsigned int layerIndex) const = 0; virtual AbstractImage* GetLayer(std::size_t layerIndex) const = 0;
virtual std::size_t GetLayerCount() const = 0; virtual std::size_t GetLayerCount() const = 0;
virtual DataStoreFlags GetStorage() const = 0; virtual DataStoreFlags GetStorage() const = 0;
virtual bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) = 0; virtual bool Insert(const Image& image, Rectui* rect, bool* flipped, std::size_t* layerIndex) = 0;
AbstractAtlas& operator=(const AbstractAtlas&) = delete; AbstractAtlas& operator=(const AbstractAtlas&) = delete;
AbstractAtlas& operator=(AbstractAtlas&&) noexcept = default; AbstractAtlas& operator=(AbstractAtlas&&) noexcept = default;

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@ -97,6 +97,7 @@ namespace Nz
struct Glyph struct Glyph
{ {
std::size_t layerIndex;
Recti aabb; Recti aabb;
Rectui atlasRect; Rectui atlasRect;
bool requireFauxBold; bool requireFauxBold;
@ -105,7 +106,6 @@ namespace Nz
bool valid; bool valid;
float fauxOutlineThickness; float fauxOutlineThickness;
int advance; int advance;
unsigned int layerIndex;
}; };
struct SizeInfo struct SizeInfo

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@ -27,16 +27,16 @@ namespace Nz
void Clear() override; void Clear() override;
void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) override; void Free(SparsePtr<const Rectui> rects, SparsePtr<std::size_t> layers, std::size_t count) override;
unsigned int GetMaxLayerSize() const; unsigned int GetMaxLayerSize() const;
GuillotineBinPack::FreeRectChoiceHeuristic GetRectChoiceHeuristic() const; GuillotineBinPack::FreeRectChoiceHeuristic GetRectChoiceHeuristic() const;
GuillotineBinPack::GuillotineSplitHeuristic GetRectSplitHeuristic() const; GuillotineBinPack::GuillotineSplitHeuristic GetRectSplitHeuristic() const;
AbstractImage* GetLayer(unsigned int layerIndex) const override; AbstractImage* GetLayer(std::size_t layerIndex) const override;
std::size_t GetLayerCount() const override; std::size_t GetLayerCount() const override;
DataStoreFlags GetStorage() const override; DataStoreFlags GetStorage() const override;
bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) override; bool Insert(const Image& image, Rectui* rect, bool* flipped, std::size_t* layerIndex) override;
void SetMaxLayerSize(unsigned int maxLayerSize); void SetMaxLayerSize(unsigned int maxLayerSize);
void SetRectChoiceHeuristic(GuillotineBinPack::FreeRectChoiceHeuristic heuristic); void SetRectChoiceHeuristic(GuillotineBinPack::FreeRectChoiceHeuristic heuristic);

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@ -627,7 +627,7 @@ std::shared_ptr<Nz::SubMesh> ProcessSubMesh(const std::filesystem::path& originP
} }
} }
targetPath /= std::filesystem::u8path(filename); targetPath /= Nz::Utf8Path(filename);
if (embeddedTexture->mHeight == 0) if (embeddedTexture->mHeight == 0)
{ {
@ -638,7 +638,7 @@ std::shared_ptr<Nz::SubMesh> ProcessSubMesh(const std::filesystem::path& originP
return {}; return {};
} }
targetPath.replace_extension(std::filesystem::u8path(embeddedTexture->achFormatHint)); targetPath.replace_extension(Nz::Utf8Path(embeddedTexture->achFormatHint));
if (!Nz::File::WriteWhole(targetPath, embeddedTexture->pcData, embeddedTexture->mWidth)) if (!Nz::File::WriteWhole(targetPath, embeddedTexture->pcData, embeddedTexture->mWidth))
return {}; return {};
@ -697,7 +697,7 @@ std::shared_ptr<Nz::SubMesh> ProcessSubMesh(const std::filesystem::path& originP
matData.SetParameter(textureKey, Nz::PathToString(embeddedTexturePath)); matData.SetParameter(textureKey, Nz::PathToString(embeddedTexturePath));
} }
else else
matData.SetParameter(textureKey, Nz::PathToString((originPath / std::filesystem::u8path(path.data, path.data + path.length)))); matData.SetParameter(textureKey, Nz::PathToString((originPath / Nz::Utf8Path(std::string_view(path.data, path.data + path.length)))));
if (wrapKey) if (wrapKey)
{ {

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@ -13,11 +13,11 @@ namespace Nz
{ {
} }
void FramePipelinePass::RegisterMaterialInstance(const MaterialInstance& materialInstance) void FramePipelinePass::RegisterMaterialInstance(const MaterialInstance& /*materialInstance*/)
{ {
} }
void FramePipelinePass::UnregisterMaterialInstance(const MaterialInstance& materialInstance) void FramePipelinePass::UnregisterMaterialInstance(const MaterialInstance& /*materialInstance*/)
{ {
} }
} }

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@ -107,7 +107,7 @@ namespace Nz
m_commandBuffer.BlitTextureToWindow(glTexture, fromBox, Boxui(0, 0, 0, swapchainSize.x, swapchainSize.y, 1), SamplerFilter::Linear); m_commandBuffer.BlitTextureToWindow(glTexture, fromBox, Boxui(0, 0, 0, swapchainSize.x, swapchainSize.y, 1), SamplerFilter::Linear);
} }
void OpenGLCommandBufferBuilder::BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags srcStageMask, PipelineStageFlags /*dstStageMask*/, MemoryAccessFlags /*srcAccessMask*/, MemoryAccessFlags /*dstAccessMask*/, TextureLayout /*oldLayout*/, TextureLayout /*newLayout*/) void OpenGLCommandBufferBuilder::BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags /*srcStageMask*/, PipelineStageFlags /*dstStageMask*/, MemoryAccessFlags /*srcAccessMask*/, MemoryAccessFlags /*dstAccessMask*/, TextureLayout /*oldLayout*/, TextureLayout /*newLayout*/)
{ {
OpenGLTexture& glTexture = SafeCast<OpenGLTexture&>(texture); OpenGLTexture& glTexture = SafeCast<OpenGLTexture&>(texture);

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@ -506,8 +506,8 @@ namespace Nz
if (glyph.atlasRect.width > 0 && glyph.atlasRect.height > 0) if (glyph.atlasRect.width > 0 && glyph.atlasRect.height > 0)
{ {
// Add a small border to prevent GPU to sample another glyph pixel // Add a small border to prevent GPU to sample another glyph pixel
glyph.atlasRect.width += m_glyphBorder*2; glyph.atlasRect.width += m_glyphBorder * 2;
glyph.atlasRect.height += m_glyphBorder*2; glyph.atlasRect.height += m_glyphBorder * 2;
if (!m_atlas->Insert(fontGlyph.image, &glyph.atlasRect, &glyph.flipped, &glyph.layerIndex)) if (!m_atlas->Insert(fontGlyph.image, &glyph.atlasRect, &glyph.flipped, &glyph.layerIndex))
{ {
@ -518,8 +518,8 @@ namespace Nz
// Recenter and remove glyph border // Recenter and remove glyph border
glyph.atlasRect.x += m_glyphBorder; glyph.atlasRect.x += m_glyphBorder;
glyph.atlasRect.y += m_glyphBorder; glyph.atlasRect.y += m_glyphBorder;
glyph.atlasRect.width -= m_glyphBorder*2; glyph.atlasRect.width -= m_glyphBorder * 2;
glyph.atlasRect.height -= m_glyphBorder*2; glyph.atlasRect.height -= m_glyphBorder * 2;
} }
glyph.aabb = fontGlyph.aabb; glyph.aabb = fontGlyph.aabb;

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@ -26,17 +26,11 @@ namespace Nz
OnAtlasCleared(this); OnAtlasCleared(this);
} }
void GuillotineImageAtlas::Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) void GuillotineImageAtlas::Free(SparsePtr<const Rectui> rects, SparsePtr<std::size_t> layers, std::size_t count)
{ {
for (unsigned int i = 0; i < count; ++i) for (std::size_t i = 0; i < count; ++i)
{ {
#ifdef NAZARA_DEBUG NazaraAssertFmt(layers[i] < m_layers.size(), "Rectangle #{0} belongs to an out-of-bounds layer ({1} >= {2})", i, layers[i], m_layers.size());
if (layers[i] >= m_layers.size())
{
NazaraWarning("Rectangle #" + NumberToString(i) + " belong to an out-of-bounds layer (" + NumberToString(i) + " >= " + NumberToString(m_layers.size()) + ")");
continue;
}
#endif
m_layers[layers[i]].binPack.FreeRectangle(rects[i]); m_layers[layers[i]].binPack.FreeRectangle(rects[i]);
m_layers[layers[i]].freedRectangles++; m_layers[layers[i]].freedRectangles++;
@ -58,15 +52,9 @@ namespace Nz
return m_rectSplitHeuristic; return m_rectSplitHeuristic;
} }
AbstractImage* GuillotineImageAtlas::GetLayer(unsigned int layerIndex) const AbstractImage* GuillotineImageAtlas::GetLayer(std::size_t layerIndex) const
{ {
#if NAZARA_UTILITY_SAFE NazaraAssertFmt(layerIndex < m_layers.size(), "layer index out of range ({0} >= {1})", layerIndex, m_layers.size());
if (layerIndex >= m_layers.size())
{
NazaraErrorFmt("layer index out of range ({0} >= {1})", layerIndex, m_layers.size());
return nullptr;
}
#endif
Layer& layer = m_layers[layerIndex]; Layer& layer = m_layers[layerIndex];
ProcessGlyphQueue(layer); ProcessGlyphQueue(layer);
@ -84,75 +72,74 @@ namespace Nz
return DataStorage::Software; return DataStorage::Software;
} }
bool GuillotineImageAtlas::Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) bool GuillotineImageAtlas::Insert(const Image& image, Rectui* rect, bool* flipped, std::size_t* layerIndex)
{ {
// Ensure there's at least one layer before inserting
if (m_layers.empty()) if (m_layers.empty())
// On créé une première couche s'il n'y en a pas m_layers.emplace_back();
m_layers.resize(1);
// Cette fonction ne fait qu'insérer un rectangle de façon virtuelle, l'insertion des images se fait après // Reserve some space for that rectangle (pixel copy only happens in ProcessGlyphQueue)
for (unsigned int i = 0; i < m_layers.size(); ++i) for (std::size_t i = 0; i < m_layers.size(); ++i)
{ {
Layer& layer = m_layers[i]; Layer& layer = m_layers[i];
// Une fois qu'un certain nombre de rectangles ont étés libérés d'une couche, on fusionne les rectangles libres // Try to reduce fragmentation by merging free rectangles if at least X rectangles were freed before inserting
if (layer.freedRectangles > 10) // Valeur totalement arbitraire if (layer.freedRectangles > 10)
{ {
while (layer.binPack.MergeFreeRectangles()); // Tant qu'une fusion est possible while (layer.binPack.MergeFreeRectangles());
layer.freedRectangles = 0; // Et on repart de zéro layer.freedRectangles = 0;
} }
if (layer.binPack.Insert(rect, flipped, 1, false, m_rectChoiceHeuristic, m_rectSplitHeuristic)) if (layer.binPack.Insert(rect, flipped, 1, false, m_rectChoiceHeuristic, m_rectSplitHeuristic))
{ {
// Insertion réussie dans l'une des couches, on place le glyphe en file d'attente // Found some space, queue glyph copy
layer.queuedGlyphs.resize(layer.queuedGlyphs.size()+1); layer.queuedGlyphs.resize(layer.queuedGlyphs.size()+1);
QueuedGlyph& glyph = layer.queuedGlyphs.back(); QueuedGlyph& glyph = layer.queuedGlyphs.back();
glyph.flipped = *flipped; glyph.flipped = *flipped;
glyph.image = image; // Merci le Copy-On-Write glyph.image = image; // Copy-On-Write
glyph.rect = *rect; glyph.rect = *rect;
*layerIndex = i; *layerIndex = i;
return true; return true;
} }
else if (i == m_layers.size() - 1) // Dernière itération ? else if (i == m_layers.size() - 1)
{ {
// Dernière couche, et le glyphe ne rentre pas, peut-on agrandir la taille de l'image ? // Last layer and glyph can't be inserted, try to double the layer size
Vector2ui newSize = layer.binPack.GetSize()*2; Vector2ui newSize = layer.binPack.GetSize() * 2;
if (newSize == Vector2ui::Zero()) if (newSize == Vector2ui::Zero())
newSize = s_guillotineAtlasStartSize; newSize = s_guillotineAtlasStartSize;
// Limit image atlas size to prevent allocating too much contiguous memory blocks // Limit image atlas size to prevent allocating too much contiguous memory blocks
if (newSize.x <= m_maxLayerSize && newSize.y <= m_maxLayerSize && ResizeLayer(layer, newSize)) if (newSize.x <= m_maxLayerSize && newSize.y <= m_maxLayerSize && ResizeLayer(layer, newSize))
{ {
// Yes we can! // Atlas has been enlarged successfully, re-run iteration
layer.binPack.Expand(newSize); // On ajuste l'atlas virtuel layer.binPack.Expand(newSize);
// Et on relance la boucle sur la nouvelle dernière couche
i--; i--;
} }
else else
{ {
// On ne peut plus agrandir la dernière couche, il est temps d'en créer une nouvelle // Atlas cannot be enlarged, make a new layer
newSize = s_guillotineAtlasStartSize; newSize = s_guillotineAtlasStartSize;
Layer newLayer; Layer newLayer;
if (!ResizeLayer(newLayer, newSize)) if (!ResizeLayer(newLayer, newSize))
{ {
// Impossible d'allouer une nouvelle couche, nous manquons probablement de mémoire (ou le glyphe est trop grand)
NazaraError("failed to allocate new layer, we are probably out of memory"); NazaraError("failed to allocate new layer, we are probably out of memory");
return false; return false;
} }
newLayer.binPack.Reset(newSize); newLayer.binPack.Reset(newSize);
m_layers.emplace_back(std::move(newLayer)); // Insertion du layer m_layers.emplace_back(std::move(newLayer));
// On laisse la boucle insérer toute seule le rectangle à la prochaine itération // This new layer will be processed on next iteration
} }
} }
} }
NazaraInternalError("Unknown error"); // Normalement on ne peut pas arriver ici // It shouldn't be possible to get here (TODO: Add NAZARA_UNREACHEABLE)
NazaraInternalError("unknown error");
return false; return false;
} }
@ -184,18 +171,15 @@ namespace Nz
{ {
std::shared_ptr<AbstractImage> newImage = ResizeImage(layer.image, size); std::shared_ptr<AbstractImage> newImage = ResizeImage(layer.image, size);
if (!newImage) if (!newImage)
return false; // Nous n'avons pas pu allouer return false; // Allocation failed
if (newImage == layer.image) // Le layer a été agrandi dans le même objet, pas de souci if (newImage == layer.image)
return true; return true; // The image object hasn't changed
// On indique à ceux que ça intéresse qu'on a changé de pointeur // Image object did change, notify and store the new one
// (chose très importante pour ceux qui le stockent)
OnAtlasLayerChange(this, layer.image.get(), newImage.get()); OnAtlasLayerChange(this, layer.image.get(), newImage.get());
// Et on ne met à jour le pointeur qu'après (car cette ligne libère également l'ancienne image)
layer.image = std::move(newImage); layer.image = std::move(newImage);
return true; return true;
} }
@ -208,41 +192,41 @@ namespace Nz
unsigned int glyphWidth = glyph.image.GetWidth(); unsigned int glyphWidth = glyph.image.GetWidth();
unsigned int glyphHeight = glyph.image.GetHeight(); unsigned int glyphHeight = glyph.image.GetHeight();
// Calcul de l'éventuel padding (pixels de contour) // Compute padding
unsigned int paddingX; unsigned int paddingX;
unsigned int paddingY; unsigned int paddingY;
if (glyph.flipped) if (glyph.flipped)
{ {
paddingX = (glyph.rect.height - glyphWidth)/2; paddingX = (glyph.rect.height - glyphWidth) / 2;
paddingY = (glyph.rect.width - glyphHeight)/2; paddingY = (glyph.rect.width - glyphHeight) / 2;
} }
else else
{ {
paddingX = (glyph.rect.width - glyphWidth)/2; paddingX = (glyph.rect.width - glyphWidth) / 2;
paddingY = (glyph.rect.height - glyphHeight)/2; paddingY = (glyph.rect.height - glyphHeight) / 2;
} }
if (paddingX > 0 || paddingY > 0) if (paddingX > 0 || paddingY > 0)
{ {
// On remplit les contours // Prefill the rectangle if we have some padding
pixelBuffer.resize(glyph.rect.width * glyph.rect.height); pixelBuffer.resize(glyph.rect.width * glyph.rect.height);
std::memset(pixelBuffer.data(), 0, glyph.rect.width*glyph.rect.height*sizeof(UInt8)); std::memset(pixelBuffer.data(), 0, glyph.rect.width * glyph.rect.height * sizeof(UInt8));
layer.image->Update(pixelBuffer.data(), glyph.rect); layer.image->Update(pixelBuffer.data(), glyph.rect);
} }
const UInt8* pixels; const UInt8* pixels;
// On copie le glyphe dans l'atlas // Copy the glyph to the atlas
if (glyph.flipped) if (glyph.flipped)
{ {
pixelBuffer.resize(glyphHeight * glyphWidth); pixelBuffer.resize(glyphHeight * glyphWidth);
// On tourne le glyphe pour qu'il rentre dans le rectangle // Rotate the glyph
const UInt8* src = glyph.image.GetConstPixels(); const UInt8* src = glyph.image.GetConstPixels();
UInt8* ptr = pixelBuffer.data(); UInt8* ptr = pixelBuffer.data();
unsigned int lineStride = glyphWidth*sizeof(UInt8); // BPP = 1 unsigned int lineStride = glyphWidth * sizeof(UInt8); // BPP = 1
src += lineStride-1; // Départ en haut à droite src += lineStride-1; // Top-right
for (unsigned int x = 0; x < glyphWidth; ++x) for (unsigned int x = 0; x < glyphWidth; ++x)
{ {
for (unsigned int y = 0; y < glyphHeight; ++y) for (unsigned int y = 0; y < glyphHeight; ++y)
@ -261,7 +245,7 @@ namespace Nz
pixels = glyph.image.GetConstPixels(); pixels = glyph.image.GetConstPixels();
layer.image->Update(pixels, Rectui(glyph.rect.x + paddingX, glyph.rect.y + paddingY, glyphWidth, glyphHeight), 0, glyphWidth, glyphHeight); layer.image->Update(pixels, Rectui(glyph.rect.x + paddingX, glyph.rect.y + paddingY, glyphWidth, glyphHeight), 0, glyphWidth, glyphHeight);
glyph.image.Destroy(); // On libère l'image dès que possible (pour réduire la consommation) glyph.image.Destroy(); // Free the image as soon as possible (to reduce memory usage)
} }
layer.queuedGlyphs.clear(); layer.queuedGlyphs.clear();

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@ -98,7 +98,7 @@ int main()
std::size_t bufferSize = bufferLayout.GetAlignedSize(); std::size_t bufferSize = bufferLayout.GetAlignedSize();
std::vector<Nz::UInt8> particleBufferInitialData(bufferSize); std::vector<Nz::UInt8> particleBufferInitialData(bufferSize);
Nz::AccessByOffset<Nz::UInt32&>(particleBufferInitialData.data(), particleCountOffset) = particleCount; Nz::AccessByOffset<Nz::UInt32&>(particleBufferInitialData.data(), particleCountOffset) = Nz::SafeCast<Nz::UInt32>(particleCount);
Nz::Vector2f logoImageSize(Nz::Vector2ui(logo->GetSize())); Nz::Vector2f logoImageSize(Nz::Vector2ui(logo->GetSize()));
float logoRatio = logoImageSize.x / logoImageSize.y; float logoRatio = logoImageSize.x / logoImageSize.y;
@ -213,7 +213,7 @@ int main()
std::size_t viewerBufferSize = viewerLayout.GetAlignedSize(); std::size_t viewerBufferSize = viewerLayout.GetAlignedSize();
std::vector<Nz::UInt8> viewerBufferInitialData(viewerBufferSize); std::vector<Nz::UInt8> viewerBufferInitialData(viewerBufferSize);
Nz::AccessByOffset<Nz::Matrix4f&>(viewerBufferInitialData.data(), projectionMatrixOffset) = Nz::Matrix4f::Ortho(0.f, windowSize.x, 0.f, windowSize.y); Nz::AccessByOffset<Nz::Matrix4f&>(viewerBufferInitialData.data(), projectionMatrixOffset) = Nz::Matrix4f::Ortho(0.f, float(windowSize.x), 0.f, float(windowSize.y));
std::shared_ptr<Nz::RenderBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType::Uniform, viewerBufferSize, Nz::BufferUsage::DeviceLocal, viewerBufferInitialData.data()); std::shared_ptr<Nz::RenderBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType::Uniform, viewerBufferSize, Nz::BufferUsage::DeviceLocal, viewerBufferInitialData.data());