Utility/Formats: Make MD2Loader specify diffuse texture path instead of material filepath
Former-commit-id: dc073017799c9cdbd74fc52f9f33cd4cba2f6967 [formerly 0f99dbc95d1787c1af9caa5143976690668f9dcf] Former-commit-id: 2ae072cad50c2412da655c21f2f3798905d51b85
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@ -102,7 +102,8 @@ namespace Nz
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stream.Read(skin, 68*sizeof(char));
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ParameterList matData;
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matData.SetParameter(MaterialData::FilePath, baseDir + skin);
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matData.SetParameter(MaterialData::CustomDefined, true);
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matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
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mesh->SetMaterialData(i, std::move(matData));
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}
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