Utility/Formats: Make MD2Loader specify diffuse texture path instead of material filepath

Former-commit-id: dc073017799c9cdbd74fc52f9f33cd4cba2f6967 [formerly 0f99dbc95d1787c1af9caa5143976690668f9dcf]
Former-commit-id: 2ae072cad50c2412da655c21f2f3798905d51b85
This commit is contained in:
Lynix 2016-07-12 08:10:12 +02:00
parent e0e0b448b1
commit 269b0668cb
1 changed files with 2 additions and 1 deletions

View File

@ -102,7 +102,8 @@ namespace Nz
stream.Read(skin, 68*sizeof(char));
ParameterList matData;
matData.SetParameter(MaterialData::FilePath, baseDir + skin);
matData.SetParameter(MaterialData::CustomDefined, true);
matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
mesh->SetMaterialData(i, std::move(matData));
}