Rename Physics2D to ChipmunkPhysics2D
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committed by
Jérôme Leclercq
parent
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commit
26b23ccce6
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
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#define NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/Time.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
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#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.hpp>
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#include <NazaraUtils/TypeList.hpp>
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#include <entt/entt.hpp>
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namespace Nz
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{
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class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkPhysics2DSystem
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{
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public:
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static constexpr Int64 ExecutionOrder = 0;
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using Components = TypeList<ChipmunkRigidBody2DComponent, class NodeComponent>;
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ChipmunkPhysics2DSystem(entt::registry& registry);
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ChipmunkPhysics2DSystem(const ChipmunkPhysics2DSystem&) = delete;
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ChipmunkPhysics2DSystem(ChipmunkPhysics2DSystem&&) = delete;
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~ChipmunkPhysics2DSystem();
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template<typename... Args> ChipmunkRigidBody2DComponent CreateRigidBody(Args&&... args);
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inline ChipmunkPhysWorld2D& GetPhysWorld();
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inline const ChipmunkPhysWorld2D& GetPhysWorld() const;
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void Update(Time elapsedTime);
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ChipmunkPhysics2DSystem& operator=(const ChipmunkPhysics2DSystem&) = delete;
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ChipmunkPhysics2DSystem& operator=(ChipmunkPhysics2DSystem&&) = delete;
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private:
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entt::registry& m_registry;
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entt::observer m_physicsConstructObserver;
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entt::scoped_connection m_constructConnection;
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ChipmunkPhysWorld2D m_physWorld;
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};
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}
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#include <Nazara/ChipmunkPhysics2D/Systems/ChipmunkPhysics2DSystem.inl>
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#endif // NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
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@@ -0,0 +1,26 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
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namespace Nz
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{
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template<typename... Args>
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ChipmunkRigidBody2DComponent ChipmunkPhysics2DSystem::CreateRigidBody(Args&&... args)
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{
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return ChipmunkRigidBody2DComponent(&m_physWorld, std::forward<Args>(args)...);
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}
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inline ChipmunkPhysWorld2D& ChipmunkPhysics2DSystem::GetPhysWorld()
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{
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return m_physWorld;
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}
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inline const ChipmunkPhysWorld2D& ChipmunkPhysics2DSystem::GetPhysWorld() const
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{
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return m_physWorld;
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}
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}
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#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>
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