Ndk: Add EntityOwner class
Former-commit-id: ef7486e39124642cb1d1b8c24c4c726dc592486b
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@ -71,7 +71,7 @@ namespace Ndk
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static const EntityHandle InvalidHandle;
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private:
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protected:
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void OnEntityDestroyed();
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void OnEntityMoved(Entity* newEntity);
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@ -135,7 +135,7 @@ namespace Ndk
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inline EntityHandle& EntityHandle::operator=(EntityHandle&& handle)
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{
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Reset(handle);
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Reset(std::move(handle));
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return *this;
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}
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@ -0,0 +1,35 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_ENTITYOWNER_HPP
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#define NDK_ENTITYOWNER_HPP
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#include <NDK/EntityHandle.hpp>
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namespace Ndk
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{
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class EntityOwner : public EntityHandle
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{
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public:
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EntityOwner() = default;
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explicit EntityOwner(Entity* entity);
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EntityOwner(const EntityOwner& handle);
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EntityOwner(EntityOwner&& handle);
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~EntityOwner();
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void Reset(Entity* entity = nullptr);
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void Reset(const EntityOwner& handle);
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void Reset(EntityOwner&& handle);
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EntityOwner& operator=(Entity* entity);
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EntityOwner& operator=(const EntityOwner& handle);
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EntityOwner& operator=(EntityOwner&& handle);
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};
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}
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#include <NDK/EntityOwner.inl>
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#endif // NDK_ENTITYOwner_HPP
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@ -0,0 +1,78 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/StringStream.hpp>
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#include <functional>
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#include <limits>
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namespace Ndk
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{
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inline EntityOwner::EntityOwner(Entity* entity) :
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EntityOwner()
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{
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Reset(entity);
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}
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inline EntityOwner::EntityOwner(const EntityOwner& handle) :
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EntityHandle(handle)
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{
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}
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inline EntityOwner::EntityOwner(EntityOwner&& handle) :
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EntityHandle(std::move(handle))
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{
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}
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inline EntityOwner::~EntityOwner()
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{
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Reset(nullptr);
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}
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inline void EntityOwner::Reset(Entity* entity)
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{
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if (m_entity)
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m_entity->Kill();
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EntityHandle::Reset(entity);
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}
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inline void EntityOwner::Reset(const EntityOwner& handle)
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{
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Reset(handle.GetEntity());
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}
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inline void EntityOwner::Reset(EntityOwner&& handle)
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{
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Reset(handle.GetEntity());
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}
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inline EntityOwner& EntityOwner::operator=(Entity* entity)
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{
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Reset(entity);
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return *this;
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}
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inline EntityOwner& EntityOwner::operator=(const EntityOwner& handle)
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{
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Reset(handle);
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return *this;
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}
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inline EntityOwner& EntityOwner::operator=(EntityOwner&& handle)
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{
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Reset(std::move(handle));
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return *this;
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}
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}
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namespace std
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{
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template<>
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struct hash<Ndk::EntityOwner> : public hash<Ndk::EntityHandle>
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{
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};
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}
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