Fixed Matrix4::[Make]Ortho parameters name
Former-commit-id: ad6a90025e6502ceff9add2c5ecd6c7b83483f38
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@ -59,7 +59,7 @@ class NzMatrix4
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NzMatrix4& MakeIdentity();
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NzMatrix4& MakeLookAt(const NzVector3<T>& eye, const NzVector3<T>& target, const NzVector3<T>& up = NzVector3<T>::Up());
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NzMatrix4& MakeOrtho(T left, T top, T width, T height, T zNear = -1.0, T zFar = 1.0);
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NzMatrix4& MakeOrtho(T left, T right, T top, T bottom, T zNear = -1.0, T zFar = 1.0);
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NzMatrix4& MakePerspective(T angle, T ratio, T zNear, T zFar);
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NzMatrix4& MakeRotation(const NzQuaternion<T>& rotation);
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NzMatrix4& MakeScale(const NzVector3<T>& scale);
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@ -1038,10 +1038,10 @@ NzMatrix4<T> NzMatrix4<T>::LookAt(const NzVector3<T>& eye, const NzVector3<T>& t
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}
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template<typename T>
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NzMatrix4<T> NzMatrix4<T>::Ortho(T left, T top, T width, T height, T zNear, T zFar)
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NzMatrix4<T> NzMatrix4<T>::Ortho(T left, T right, T top, T bottom, T zNear, T zFar)
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{
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NzMatrix4 matrix;
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matrix.MakeOrtho(left, top, width, height, zNear, zFar);
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matrix.MakeOrtho(left, right, top, bottom, zNear, zFar);
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return matrix;
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}
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