Fixed condition (Thanks to Raakz)
Former-commit-id: 57b41719ccfea5d60ca4edb79da5b2f0548a56d5
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@ -118,7 +118,7 @@ namespace
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void NzOpenGL::ApplyStates(const NzRenderStates& states)
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{
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if (states.dstBlend != states.dstBlend || s_states.srcBlend != states.srcBlend)
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if (s_states.dstBlend != states.dstBlend || s_states.srcBlend != states.srcBlend)
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{
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glBlendFunc(BlendFunc[states.srcBlend], BlendFunc[states.dstBlend]);
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s_states.dstBlend = states.dstBlend;
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