Fixed ShaderBuilder requirement
Former-commit-id: 39ddf1db5bec377afd478dcf557925d70925401c
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@ -15,7 +15,7 @@ namespace
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NzString BuildFragmentShaderSource(nzUInt32 flags)
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NzString BuildFragmentShaderSource(nzUInt32 flags)
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{
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{
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bool glsl140 = (NzOpenGL::GetVersion() >= 300);
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bool glsl140 = (NzOpenGL::GetVersion() >= 310);
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bool useMRT = (glsl140 && NzRenderer::HasCapability(nzRendererCap_MultipleRenderTargets));
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bool useMRT = (glsl140 && NzRenderer::HasCapability(nzRendererCap_MultipleRenderTargets));
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NzString inKW = (glsl140) ? "in" : "varying";
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NzString inKW = (glsl140) ? "in" : "varying";
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