Fixed ShaderBuilder requirement

Former-commit-id: 39ddf1db5bec377afd478dcf557925d70925401c
This commit is contained in:
Lynix 2013-01-02 21:51:37 +01:00
parent c998a5c457
commit 27dcd15d26
1 changed files with 1 additions and 1 deletions

View File

@ -15,7 +15,7 @@ namespace
NzString BuildFragmentShaderSource(nzUInt32 flags) NzString BuildFragmentShaderSource(nzUInt32 flags)
{ {
bool glsl140 = (NzOpenGL::GetVersion() >= 300); bool glsl140 = (NzOpenGL::GetVersion() >= 310);
bool useMRT = (glsl140 && NzRenderer::HasCapability(nzRendererCap_MultipleRenderTargets)); bool useMRT = (glsl140 && NzRenderer::HasCapability(nzRendererCap_MultipleRenderTargets));
NzString inKW = (glsl140) ? "in" : "varying"; NzString inKW = (glsl140) ? "in" : "varying";