Camera not longer use a LookAt view matrix
Former-commit-id: c07e1db9f939bcfe9ef09a1fdab88176f79b61e8
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@ -35,7 +35,6 @@ class NAZARA_API NzCamera : public NzSceneNode
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const NzMatrix4f& GetProjectionMatrix() const;
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nzSceneNodeType GetSceneNodeType() const override;
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const NzRenderTarget* GetTarget() const;
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const NzVector3f& GetUpVector() const;
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const NzMatrix4f& GetViewMatrix() const;
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const NzRectf& GetViewport() const;
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float GetZFar() const;
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@ -44,7 +43,6 @@ class NAZARA_API NzCamera : public NzSceneNode
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void SetFOV(float fov);
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void SetTarget(const NzRenderTarget* renderTarget);
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void SetTarget(const NzRenderTarget& renderTarget);
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void SetUpVector(const NzVector3f& upVector);
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void SetViewport(const NzRectf& viewport);
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void SetZFar(float zFar);
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void SetZNear(float zNear);
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@ -63,7 +61,6 @@ class NAZARA_API NzCamera : public NzSceneNode
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mutable NzMatrix4f m_projectionMatrix;
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mutable NzMatrix4f m_viewMatrix;
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NzRectf m_viewport;
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NzVector3f m_upVector;
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const NzRenderTarget* m_target;
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mutable bool m_frustumUpdated;
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mutable bool m_projectionMatrixUpdated;
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@ -10,7 +10,6 @@
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NzCamera::NzCamera() :
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m_viewport(0.f, 0.f, 1.f, 1.f),
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m_upVector(NzVector3f::Up()),
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m_frustumUpdated(false),
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m_projectionMatrixUpdated(false),
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m_viewMatrixUpdated(false),
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@ -131,11 +130,6 @@ const NzRenderTarget* NzCamera::GetTarget() const
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return m_target;
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}
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const NzVector3f& NzCamera::GetUpVector() const
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{
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return m_upVector;
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}
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const NzMatrix4f& NzCamera::GetViewMatrix() const
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{
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if (!m_viewMatrixUpdated)
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@ -177,14 +171,6 @@ void NzCamera::SetTarget(const NzRenderTarget& renderTarget)
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SetTarget(&renderTarget);
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}
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void NzCamera::SetUpVector(const NzVector3f& upVector)
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{
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m_upVector = upVector;
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m_frustumUpdated = false;
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m_viewMatrixUpdated = false;
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}
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void NzCamera::SetViewport(const NzRectf& viewport)
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{
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m_viewport = viewport;
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@ -231,7 +217,13 @@ void NzCamera::Unregister()
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void NzCamera::UpdateFrustum() const
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{
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m_frustum.Build(m_fov, m_aspectRatio, m_zNear, m_zFar, m_derivedPosition, m_derivedPosition + m_derivedRotation*NzVector3f::Forward(), m_upVector);
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if (!m_projectionMatrixUpdated)
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UpdateProjectionMatrix();
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if (!m_viewMatrixUpdated)
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UpdateViewMatrix();
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m_frustum.Extract(m_viewMatrix, m_projectionMatrix);
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m_frustumUpdated = true;
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}
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@ -246,7 +238,7 @@ void NzCamera::UpdateViewMatrix() const
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if (!m_derivedUpdated)
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UpdateDerived();
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m_viewMatrix.MakeLookAt(m_derivedPosition, m_derivedPosition + m_derivedRotation*NzVector3f::Forward(), m_upVector);
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m_viewMatrix.MakeViewMatrix(m_derivedPosition, m_derivedRotation);
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m_viewMatrixUpdated = true;
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}
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