Camera not longer use a LookAt view matrix

Former-commit-id: c07e1db9f939bcfe9ef09a1fdab88176f79b61e8
This commit is contained in:
Lynix
2013-06-10 16:42:17 +02:00
parent 7f9455b947
commit 28175f3170
2 changed files with 8 additions and 19 deletions

View File

@@ -35,7 +35,6 @@ class NAZARA_API NzCamera : public NzSceneNode
const NzMatrix4f& GetProjectionMatrix() const;
nzSceneNodeType GetSceneNodeType() const override;
const NzRenderTarget* GetTarget() const;
const NzVector3f& GetUpVector() const;
const NzMatrix4f& GetViewMatrix() const;
const NzRectf& GetViewport() const;
float GetZFar() const;
@@ -44,7 +43,6 @@ class NAZARA_API NzCamera : public NzSceneNode
void SetFOV(float fov);
void SetTarget(const NzRenderTarget* renderTarget);
void SetTarget(const NzRenderTarget& renderTarget);
void SetUpVector(const NzVector3f& upVector);
void SetViewport(const NzRectf& viewport);
void SetZFar(float zFar);
void SetZNear(float zNear);
@@ -63,7 +61,6 @@ class NAZARA_API NzCamera : public NzSceneNode
mutable NzMatrix4f m_projectionMatrix;
mutable NzMatrix4f m_viewMatrix;
NzRectf m_viewport;
NzVector3f m_upVector;
const NzRenderTarget* m_target;
mutable bool m_frustumUpdated;
mutable bool m_projectionMatrixUpdated;