Camera not longer use a LookAt view matrix

Former-commit-id: c07e1db9f939bcfe9ef09a1fdab88176f79b61e8
This commit is contained in:
Lynix
2013-06-10 16:42:17 +02:00
parent 7f9455b947
commit 28175f3170
2 changed files with 8 additions and 19 deletions

View File

@@ -10,7 +10,6 @@
NzCamera::NzCamera() :
m_viewport(0.f, 0.f, 1.f, 1.f),
m_upVector(NzVector3f::Up()),
m_frustumUpdated(false),
m_projectionMatrixUpdated(false),
m_viewMatrixUpdated(false),
@@ -131,11 +130,6 @@ const NzRenderTarget* NzCamera::GetTarget() const
return m_target;
}
const NzVector3f& NzCamera::GetUpVector() const
{
return m_upVector;
}
const NzMatrix4f& NzCamera::GetViewMatrix() const
{
if (!m_viewMatrixUpdated)
@@ -177,14 +171,6 @@ void NzCamera::SetTarget(const NzRenderTarget& renderTarget)
SetTarget(&renderTarget);
}
void NzCamera::SetUpVector(const NzVector3f& upVector)
{
m_upVector = upVector;
m_frustumUpdated = false;
m_viewMatrixUpdated = false;
}
void NzCamera::SetViewport(const NzRectf& viewport)
{
m_viewport = viewport;
@@ -231,7 +217,13 @@ void NzCamera::Unregister()
void NzCamera::UpdateFrustum() const
{
m_frustum.Build(m_fov, m_aspectRatio, m_zNear, m_zFar, m_derivedPosition, m_derivedPosition + m_derivedRotation*NzVector3f::Forward(), m_upVector);
if (!m_projectionMatrixUpdated)
UpdateProjectionMatrix();
if (!m_viewMatrixUpdated)
UpdateViewMatrix();
m_frustum.Extract(m_viewMatrix, m_projectionMatrix);
m_frustumUpdated = true;
}
@@ -246,7 +238,7 @@ void NzCamera::UpdateViewMatrix() const
if (!m_derivedUpdated)
UpdateDerived();
m_viewMatrix.MakeLookAt(m_derivedPosition, m_derivedPosition + m_derivedRotation*NzVector3f::Forward(), m_upVector);
m_viewMatrix.MakeViewMatrix(m_derivedPosition, m_derivedRotation);
m_viewMatrixUpdated = true;
}