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@ -11,22 +11,36 @@
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanRenderPipeline : public RenderPipeline
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{
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public:
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struct CreateInfo;
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VulkanRenderPipeline(Vk::DeviceHandle device, RenderPipelineInfo pipelineInfo);
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~VulkanRenderPipeline() = default;
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static VkPipelineColorBlendAttachmentState BuildColorBlendState(const RenderPipelineInfo& pipelineInfo);
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static std::vector<VkPipelineColorBlendAttachmentState> BuildColorBlendAttachmentState(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineDepthStencilStateCreateInfo BuildDepthStencilInfo(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineInputAssemblyStateCreateInfo BuildInputAssemblyInfo(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineRasterizationStateCreateInfo BuildRasterizationInfo(const RenderPipelineInfo& pipelineInfo);
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static VkStencilOpState BuildStencilOp(const RenderPipelineInfo& pipelineInfo, bool front);
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static std::vector<VkPipelineShaderStageCreateInfo> BuildShaderStageInfo(const RenderPipelineInfo& pipelineInfo);
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static CreateInfo BuildCreateInfo(const RenderPipelineInfo& pipelineInfo);
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struct CreateInfo
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{
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std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachmentState;
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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VkGraphicsPipelineCreateInfo createInfo;
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};
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private:
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Vk::DeviceHandle m_device;
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RenderPipelineInfo m_pipelineInfo;
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};
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@ -16,7 +16,7 @@ namespace Nz
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{
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}
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VkPipelineColorBlendAttachmentState VulkanRenderPipeline::BuildColorBlendState(const RenderPipelineInfo& pipelineInfo)
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/*VkPipelineColorBlendAttachmentState VulkanRenderPipeline::BuildColorBlendAttachmentState(const RenderPipelineInfo& pipelineInfo)
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{
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VkPipelineColorBlendAttachmentState colorBlendStates;
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colorBlendStates.blendEnable = pipelineInfo.blending;
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@ -29,7 +29,7 @@ namespace Nz
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{
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blendState.dstAlphaBlendFactor
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}*/
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}
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/*}
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else
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{
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colorBlendStates.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
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@ -40,7 +40,7 @@ namespace Nz
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colorBlendStates.alphaBlendOp = VK_BLEND_OP_ADD;
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}
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return colorBlendStates;
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}
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}*/
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VkPipelineDepthStencilStateCreateInfo VulkanRenderPipeline::BuildDepthStencilInfo(const RenderPipelineInfo& pipelineInfo)
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{
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@ -92,4 +92,17 @@ namespace Nz
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return stencilStates;
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}
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std::vector<VkPipelineShaderStageCreateInfo> VulkanRenderPipeline::BuildShaderStageInfo(const RenderPipelineInfo& pipelineInfo)
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{
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std::vector<VkPipelineShaderStageCreateInfo> shaderStageCreateInfos;
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for (auto&& stagePtr : pipelineInfo.shaderStages)
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{
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VkPipelineShaderStageCreateInfo& createInfo = shaderStageCreateInfos.emplace_back();
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//createInfo.
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}
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return shaderStageCreateInfos;
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}
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}
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