Fixed specular color not being applied
Former-commit-id: ab41e431e2f9ec0f9b3cd81d032f6218c7114c5b
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@@ -95,7 +95,7 @@ void NzMaterial::Apply() const
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shader->SendFloat(shininessLocation, m_shininess);
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shader->SendFloat(shininessLocation, m_shininess);
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if (specularColorLocation != -1)
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if (specularColorLocation != -1)
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shader->SendColor(ambientColorLocation, m_specularColor);
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shader->SendColor(specularColorLocation, m_specularColor);
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if (m_specularMap)
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if (m_specularMap)
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{
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{
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