Fixed RenderQueue not clearing generic drawables
Former-commit-id: d510f8c0e817a42e2ca4db755ca68b3a6d99ab9a
This commit is contained in:
parent
6999a60c3d
commit
29d66892b7
|
|
@ -89,6 +89,7 @@ bool NzRenderQueue::StaticMeshComparator::operator()(const NzStaticMesh* subMesh
|
|||
void NzRenderQueue::Clear()
|
||||
{
|
||||
directionnalLights.clear();
|
||||
otherDrawables.clear();
|
||||
visibleLights.clear();
|
||||
visibleSkeletalModels.clear();
|
||||
visibleStaticModels.clear();
|
||||
|
|
|
|||
Loading…
Reference in New Issue