Sdk/Lua: Bind Material class
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bf31ee289e
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2a08e19e77
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@ -545,6 +545,22 @@ namespace Nz
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return 1;
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}
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/*!
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* \brief Queries arguments for Lua
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* \return 1 in case of success
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*
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* \param instance Lua instance to interact with
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* \param index Index type
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* \param renderable Resulting reference to a material
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*/
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialRef* materialRef, TypeTag<MaterialRef>)
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{
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*materialRef = *static_cast<MaterialRef*>(instance.CheckUserdata(index, "Material"));
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return 1;
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}
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/*!
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* \brief Queries arguments for Lua
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* \return 1 in case of success
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@ -564,6 +580,7 @@ namespace Nz
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params->loadHeightMap = instance.CheckField<bool>("LoadHeightMap", params->loadHeightMap);
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params->loadNormalMap = instance.CheckField<bool>("LoadNormalMap", params->loadNormalMap);
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params->loadSpecularMap = instance.CheckField<bool>("LoadSpecularMap", params->loadSpecularMap);
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params->shaderName = instance.CheckField<String>("ShaderName", params->shaderName);
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return 1;
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}
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@ -1035,6 +1052,20 @@ namespace Nz
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#ifndef NDK_SERVER
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/*!
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* \brief Replies by value for Lua
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* \return 1 in case of success
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*
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* \param instance Lua instance to interact with
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* \param handle Resulting material
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*/
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inline int LuaImplReplyVal(const LuaInstance& instance, MaterialRef&& handle, TypeTag<MaterialRef>)
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{
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instance.PushInstance<MaterialRef>("Material", handle);
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return 1;
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}
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/*!
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* \brief Replies by value for Lua
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* \return 1 in case of success
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@ -76,6 +76,7 @@ namespace Ndk
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// Graphics
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Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
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Nz::LuaClass<Nz::MaterialRef> material;
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Nz::LuaClass<Nz::ModelRef> model;
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Nz::LuaClass<Nz::SpriteRef> sprite;
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Nz::LuaClass<Nz::SpriteLibrary> spriteLibrary;
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@ -56,6 +56,7 @@ namespace Ndk
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// Graphics
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instancedRenderable("InstancedRenderable"),
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material("Material"),
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model("Model"),
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sprite("Sprite"),
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spriteLibrary("SpriteLibrary"),
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@ -14,6 +14,243 @@ namespace Ndk
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{
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/*********************************** Nz::InstancedRenderable ***********************************/
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/*********************************** Nz::Material ***********************************/
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material.SetConstructor([] (Nz::LuaInstance& lua, Nz::MaterialRef* instance, std::size_t argumentCount)
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{
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switch (argumentCount)
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{
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case 0:
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Nz::PlacementNew(instance, Nz::Material::New());
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return true;
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case 1:
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{
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if (lua.IsOfType(1, "MaterialPipeline"))
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{
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Nz::PlacementNew(instance, Nz::Material::New(*static_cast<Nz::MaterialPipelineRef*>(lua.ToUserdata(1))));
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return true;
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}
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else if (lua.IsOfType(1, "Material"))
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{
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Nz::PlacementNew(instance, Nz::Material::New(**static_cast<Nz::MaterialRef*>(lua.ToUserdata(1))));
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return true;
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}
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else
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{
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int argIndex = 1;
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Nz::PlacementNew(instance, Nz::Material::New(lua.Check<Nz::String>(&argIndex)));
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return true;
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}
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}
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}
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lua.Error("No matching overload for constructor");
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return false;
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});
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material.BindMethod("Configure", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance) -> int
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{
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if (lua.IsOfType(1, "MaterialPipeline"))
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{
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instance->Configure(*static_cast<Nz::MaterialPipelineRef*>(lua.ToUserdata(1)));
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return 0;
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}
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else
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{
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int argIndex = 1;
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lua.Push(instance->Configure(lua.Check<Nz::String>(&argIndex)));
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return 1;
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}
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});
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material.BindMethod("EnableAlphaTest", &Nz::Material::EnableAlphaTest);
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material.BindMethod("EnableBlending", &Nz::Material::EnableBlending);
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material.BindMethod("EnableColorWrite", &Nz::Material::EnableColorWrite);
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material.BindMethod("EnableDepthBuffer", &Nz::Material::EnableDepthBuffer);
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material.BindMethod("EnableDepthSorting", &Nz::Material::EnableDepthSorting);
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material.BindMethod("EnableDepthWrite", &Nz::Material::EnableDepthWrite);
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material.BindMethod("EnableFaceCulling", &Nz::Material::EnableFaceCulling);
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material.BindMethod("EnableScissorTest", &Nz::Material::EnableScissorTest);
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material.BindMethod("EnableShadowCasting", &Nz::Material::EnableShadowCasting);
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material.BindMethod("EnableShadowReceive", &Nz::Material::EnableShadowReceive);
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material.BindMethod("EnableStencilTest", &Nz::Material::EnableStencilTest);
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material.BindMethod("EnsurePipelineUpdate", &Nz::Material::EnsurePipelineUpdate);
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material.BindMethod("GetAlphaMap", &Nz::Material::GetAlphaMap);
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material.BindMethod("GetAlphaThreshold", &Nz::Material::GetAlphaThreshold);
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material.BindMethod("GetAmbientColor", &Nz::Material::GetAmbientColor);
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material.BindMethod("GetDepthFunc", &Nz::Material::GetDepthFunc);
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material.BindMethod("GetDepthMaterial", &Nz::Material::GetDepthMaterial);
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material.BindMethod("GetDiffuseColor", &Nz::Material::GetDiffuseColor);
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material.BindMethod("GetDiffuseMap", &Nz::Material::GetDiffuseMap);
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//material.BindMethod("GetDiffuseSampler", &Nz::Material::GetDiffuseSampler);
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material.BindMethod("GetDstBlend", &Nz::Material::GetDstBlend);
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material.BindMethod("GetEmissiveMap", &Nz::Material::GetEmissiveMap);
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material.BindMethod("GetFaceCulling", &Nz::Material::GetFaceCulling);
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material.BindMethod("GetFaceFilling", &Nz::Material::GetFaceFilling);
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material.BindMethod("GetHeightMap", &Nz::Material::GetHeightMap);
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material.BindMethod("GetLineWidth", &Nz::Material::GetLineWidth);
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material.BindMethod("GetNormalMap", &Nz::Material::GetNormalMap);
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//material.BindMethod("GetPipeline", &Nz::Material::GetPipeline);
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//material.BindMethod("GetPipelineInfo", &Nz::Material::GetPipelineInfo);
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material.BindMethod("GetPointSize", &Nz::Material::GetPointSize);
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//material.BindMethod("GetShader", &Nz::Material::GetShader);
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material.BindMethod("GetShininess", &Nz::Material::GetShininess);
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material.BindMethod("GetSpecularColor", &Nz::Material::GetSpecularColor);
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material.BindMethod("GetSpecularMap", &Nz::Material::GetSpecularMap);
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//material.BindMethod("GetSpecularSampler", &Nz::Material::GetSpecularSampler);
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material.BindMethod("GetSrcBlend", &Nz::Material::GetSrcBlend);
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material.BindMethod("HasAlphaMap", &Nz::Material::HasAlphaMap);
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material.BindMethod("HasDepthMaterial", &Nz::Material::HasDepthMaterial);
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material.BindMethod("HasDiffuseMap", &Nz::Material::HasDiffuseMap);
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material.BindMethod("HasEmissiveMap", &Nz::Material::HasEmissiveMap);
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material.BindMethod("HasHeightMap", &Nz::Material::HasHeightMap);
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material.BindMethod("HasNormalMap", &Nz::Material::HasNormalMap);
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material.BindMethod("HasSpecularMap", &Nz::Material::HasSpecularMap);
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material.BindMethod("IsAlphaTestEnabled", &Nz::Material::IsAlphaTestEnabled);
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material.BindMethod("IsBlendingEnabled", &Nz::Material::IsBlendingEnabled);
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material.BindMethod("IsColorWriteEnabled", &Nz::Material::IsColorWriteEnabled);
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material.BindMethod("IsDepthBufferEnabled", &Nz::Material::IsDepthBufferEnabled);
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material.BindMethod("IsDepthSortingEnabled", &Nz::Material::IsDepthSortingEnabled);
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material.BindMethod("IsDepthWriteEnabled", &Nz::Material::IsDepthWriteEnabled);
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material.BindMethod("IsFaceCullingEnabled", &Nz::Material::IsFaceCullingEnabled);
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material.BindMethod("IsScissorTestEnabled", &Nz::Material::IsScissorTestEnabled);
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material.BindMethod("IsStencilTestEnabled", &Nz::Material::IsStencilTestEnabled);
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material.BindMethod("IsShadowCastingEnabled", &Nz::Material::IsShadowCastingEnabled);
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material.BindMethod("IsShadowReceiveEnabled", &Nz::Material::IsShadowReceiveEnabled);
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material.BindMethod("LoadFromFile", &Nz::Material::LoadFromFile);
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material.BindMethod("Reset", &Nz::Material::Reset);
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material.BindMethod("SetAlphaThreshold", &Nz::Material::SetAlphaThreshold);
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material.BindMethod("SetAmbientColor", &Nz::Material::SetAmbientColor);
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material.BindMethod("SetDepthFunc", &Nz::Material::SetDepthFunc);
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material.BindMethod("SetDepthFunc", &Nz::Material::SetDepthFunc);
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material.BindMethod("SetDepthMaterial", &Nz::Material::SetDepthMaterial);
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material.BindMethod("SetDiffuseColor", &Nz::Material::SetDiffuseColor);
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//material.BindMethod("SetDiffuseSampler", &Nz::Material::SetDiffuseSampler);
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material.BindMethod("SetDstBlend", &Nz::Material::SetDstBlend);
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material.BindMethod("SetFaceCulling", &Nz::Material::SetFaceCulling);
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material.BindMethod("SetFaceFilling", &Nz::Material::SetFaceFilling);
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material.BindMethod("SetLineWidth", &Nz::Material::SetLineWidth);
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material.BindMethod("SetPointSize", &Nz::Material::SetPointSize);
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material.BindMethod("SetShininess", &Nz::Material::SetShininess);
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material.BindMethod("SetSpecularColor", &Nz::Material::SetSpecularColor);
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material.BindMethod("SetSpecularColor", &Nz::Material::SetSpecularColor);
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//material.BindMethod("SetSpecularSampler", &Nz::Material::SetSpecularSampler);
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material.BindMethod("SetSrcBlend", &Nz::Material::SetSrcBlend);
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material.BindStaticMethod("GetDefault", &Nz::Material::GetDefault);
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material.BindMethod("SetAlphaMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance) -> int
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{
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if (lua.IsOfType(1, "Texture"))
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{
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instance->SetAlphaMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(1)));
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return 0;
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}
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else
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{
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int argIndex = 1;
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lua.Push(instance->SetAlphaMap(lua.Check<Nz::String>(&argIndex)));
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return 1;
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}
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});
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material.BindMethod("SetDiffuseMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance) -> int
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{
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if (lua.IsOfType(1, "Texture"))
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{
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instance->SetDiffuseMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(1)));
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return 0;
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}
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else
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{
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int argIndex = 1;
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lua.Push(instance->SetDiffuseMap(lua.Check<Nz::String>(&argIndex)));
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return 1;
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}
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});
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material.BindMethod("SetEmissiveMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance) -> int
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{
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if (lua.IsOfType(1, "Texture"))
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{
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instance->SetEmissiveMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(1)));
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return 0;
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}
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else
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{
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int argIndex = 1;
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lua.Push(instance->SetEmissiveMap(lua.Check<Nz::String>(&argIndex)));
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return 1;
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}
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});
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material.BindMethod("SetHeightMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance) -> int
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{
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if (lua.IsOfType(1, "Texture"))
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{
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instance->SetHeightMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(1)));
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return 0;
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}
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else
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{
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int argIndex = 1;
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lua.Push(instance->SetHeightMap(lua.Check<Nz::String>(&argIndex)));
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return 1;
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}
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});
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material.BindMethod("SetNormalMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance) -> int
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{
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if (lua.IsOfType(1, "Texture"))
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{
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instance->SetNormalMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(1)));
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return 0;
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}
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else
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{
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int argIndex = 1;
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lua.Push(instance->SetNormalMap(lua.Check<Nz::String>(&argIndex)));
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return 1;
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}
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});
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material.BindMethod("SetShader", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance) -> int
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{
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if (lua.IsOfType(1, "UberShader"))
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{
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instance->SetShader(*static_cast<Nz::UberShaderRef*>(lua.ToUserdata(1)));
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return 0;
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}
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else
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{
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int argIndex = 1;
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lua.Push(instance->SetShader(lua.Check<Nz::String>(&argIndex)));
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return 1;
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}
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});
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material.BindMethod("SetSpecularMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance) -> int
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{
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if (lua.IsOfType(1, "Texture"))
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{
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instance->SetSpecularMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(1)));
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return 0;
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}
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else
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{
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int argIndex = 1;
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lua.Push(instance->SetSpecularMap(lua.Check<Nz::String>(&argIndex)));
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return 1;
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}
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});
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/*********************************** Nz::Model ***********************************/
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model.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::ModelRef* model) -> Nz::InstancedRenderableRef*
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{
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@ -26,7 +263,7 @@ namespace Ndk
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return true;
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});
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//modelClass.SetMethod("GetMaterial", &Nz::Model::GetMaterial);
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//model.BindMethod("GetMaterial", &Nz::Model::GetMaterial);
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model.BindMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
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//modelClass.SetMethod("GetMesh", &Nz::Model::GetMesh);
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model.BindMethod("GetSkin", &Nz::Model::GetSkin);
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@ -37,7 +274,7 @@ namespace Ndk
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model.BindMethod("Reset", &Nz::Model::Reset);
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//modelClass.SetMethod("SetMaterial", &Nz::Model::SetMaterial);
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//model.BindMethod("SetMaterial", &Nz::Model::SetMaterial);
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//modelClass.SetMethod("SetMesh", &Nz::Model::SetMesh);
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//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
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model.BindMethod("SetSkin", &Nz::Model::SetSkin);
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@ -57,7 +294,7 @@ namespace Ndk
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sprite.BindMethod("GetColor", &Nz::Sprite::GetColor);
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sprite.BindMethod("GetCornerColor", &Nz::Sprite::GetCornerColor);
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//spriteClass.BindMethod("GetMaterial", &Nz::Sprite::GetMaterial);
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sprite.BindMethod("GetMaterial", &Nz::Sprite::GetMaterial);
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sprite.BindMethod("GetOrigin", &Nz::Sprite::GetOrigin);
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sprite.BindMethod("GetSize", &Nz::Sprite::GetSize);
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sprite.BindMethod("GetTextureCoords", &Nz::Sprite::GetTextureCoords);
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@ -65,7 +302,7 @@ namespace Ndk
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sprite.BindMethod("SetColor", &Nz::Sprite::SetColor);
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sprite.BindMethod("SetCornerColor", &Nz::Sprite::SetCornerColor);
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sprite.BindMethod("SetDefaultMaterial", &Nz::Sprite::SetDefaultMaterial);
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//spriteClass.BindMethod("SetMaterial", &Nz::Sprite::SetMaterial, true);
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sprite.BindMethod("SetMaterial", &Nz::Sprite::SetMaterial, true);
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sprite.BindMethod("SetOrigin", &Nz::Sprite::SetOrigin);
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sprite.BindMethod("SetSize", (void(Nz::Sprite::*)(const Nz::Vector2f&)) &Nz::Sprite::SetSize);
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sprite.BindMethod("SetTexture", &Nz::Sprite::SetTexture, true);
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@ -90,6 +327,7 @@ namespace Ndk
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void LuaBinding::RegisterGraphics(Nz::LuaInstance& instance)
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{
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instancedRenderable.Register(instance);
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material.Register(instance);
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model.Register(instance);
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sprite.Register(instance);
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spriteLibrary.Register(instance);
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