Sdk/Lua: Bind Material class
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@@ -545,6 +545,22 @@ namespace Nz
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return 1;
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}
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/*!
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* \brief Queries arguments for Lua
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* \return 1 in case of success
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*
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* \param instance Lua instance to interact with
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* \param index Index type
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* \param renderable Resulting reference to a material
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*/
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialRef* materialRef, TypeTag<MaterialRef>)
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{
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*materialRef = *static_cast<MaterialRef*>(instance.CheckUserdata(index, "Material"));
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return 1;
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}
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/*!
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* \brief Queries arguments for Lua
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* \return 1 in case of success
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@@ -564,6 +580,7 @@ namespace Nz
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params->loadHeightMap = instance.CheckField<bool>("LoadHeightMap", params->loadHeightMap);
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params->loadNormalMap = instance.CheckField<bool>("LoadNormalMap", params->loadNormalMap);
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params->loadSpecularMap = instance.CheckField<bool>("LoadSpecularMap", params->loadSpecularMap);
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params->shaderName = instance.CheckField<String>("ShaderName", params->shaderName);
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return 1;
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}
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@@ -1035,6 +1052,20 @@ namespace Nz
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#ifndef NDK_SERVER
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/*!
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* \brief Replies by value for Lua
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* \return 1 in case of success
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*
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* \param instance Lua instance to interact with
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* \param handle Resulting material
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*/
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inline int LuaImplReplyVal(const LuaInstance& instance, MaterialRef&& handle, TypeTag<MaterialRef>)
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{
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instance.PushInstance<MaterialRef>("Material", handle);
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return 1;
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}
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/*!
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* \brief Replies by value for Lua
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* \return 1 in case of success
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@@ -76,6 +76,7 @@ namespace Ndk
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// Graphics
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Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
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Nz::LuaClass<Nz::MaterialRef> material;
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Nz::LuaClass<Nz::ModelRef> model;
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Nz::LuaClass<Nz::SpriteRef> sprite;
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Nz::LuaClass<Nz::SpriteLibrary> spriteLibrary;
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