Shader: Replace const for with [unroll] attribute
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@@ -118,6 +118,8 @@ namespace Nz::ShaderAst
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void SanitizeIdentifier(std::string& identifier);
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void Validate(WhileStatement& node);
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void Validate(AccessIndexExpression& node);
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void Validate(AssignExpression& node);
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void Validate(BinaryExpression& node);
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