Shader: Replace const for with [unroll] attribute

This commit is contained in:
Jérôme Leclercq
2022-01-03 20:21:09 +01:00
parent b6e4a9470e
commit 2bdcc045cd
13 changed files with 204 additions and 87 deletions

View File

@@ -88,7 +88,7 @@ namespace Nz::ShaderLang
ShaderAst::StatementPtr ParseConstStatement();
ShaderAst::StatementPtr ParseDiscardStatement();
ShaderAst::StatementPtr ParseExternalBlock(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::StatementPtr ParseForDeclaration();
ShaderAst::StatementPtr ParseForDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
@@ -99,7 +99,7 @@ namespace Nz::ShaderLang
std::vector<ShaderAst::StatementPtr> ParseStatementList();
ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::StatementPtr ParseVariableDeclaration();
ShaderAst::StatementPtr ParseWhileStatement();
ShaderAst::StatementPtr ParseWhileStatement(std::vector<ShaderAst::Attribute> attributes);
// Expressions
ShaderAst::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs);