Shader: Replace const for with [unroll] attribute
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@@ -37,6 +37,7 @@ namespace Nz::ShaderLang
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{ "layout", ShaderAst::AttributeType::Layout },
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{ "location", ShaderAst::AttributeType::Location },
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{ "set", ShaderAst::AttributeType::Set },
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{ "unroll", ShaderAst::AttributeType::Unroll },
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};
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std::unordered_map<std::string, ShaderStageType> s_entryPoints = {
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@@ -54,6 +55,12 @@ namespace Nz::ShaderLang
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{ "std140", StructLayout::Std140 }
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};
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std::unordered_map<std::string, ShaderAst::LoopUnroll> s_unrollModes = {
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{ "always", ShaderAst::LoopUnroll::Always },
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{ "hint", ShaderAst::LoopUnroll::Hint },
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{ "never", ShaderAst::LoopUnroll::Never }
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};
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template<typename T, typename U>
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std::optional<T> BoundCast(U val)
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{
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@@ -76,26 +83,33 @@ namespace Nz::ShaderLang
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}
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template<typename T>
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void HandleUniqueStringAttribute(const std::string_view& attributeName, const std::unordered_map<std::string, T>& map, ShaderAst::AttributeValue<T>& targetAttribute, ShaderAst::Attribute::Param&& param)
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void HandleUniqueStringAttribute(const std::string_view& attributeName, const std::unordered_map<std::string, T>& map, ShaderAst::AttributeValue<T>& targetAttribute, ShaderAst::Attribute::Param&& param, std::optional<T> defaultValue = {})
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{
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if (targetAttribute.HasValue())
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throw AttributeError{ "attribute " + std::string(attributeName) + " must be present once" };
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//FIXME: This should be handled with global values at sanitization stage
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if (!param)
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throw AttributeError{ "attribute " + std::string(attributeName) + " requires a value" };
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if (param)
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{
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const ShaderAst::ExpressionPtr& expr = *param;
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if (expr->GetType() != ShaderAst::NodeType::IdentifierExpression)
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throw AttributeError{ "attribute " + std::string(attributeName) + " can only be an identifier for now" };
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const ShaderAst::ExpressionPtr& expr = *param;
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if (expr->GetType() != ShaderAst::NodeType::IdentifierExpression)
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throw AttributeError{ "attribute " + std::string(attributeName) + " can only be an identifier for now" };
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const std::string& exprStr = static_cast<ShaderAst::IdentifierExpression&>(*expr).identifier;
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const std::string& exprStr = static_cast<ShaderAst::IdentifierExpression&>(*expr).identifier;
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auto it = map.find(exprStr);
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if (it == map.end())
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throw AttributeError{ ("invalid parameter " + exprStr + " for " + std::string(attributeName) + " attribute").c_str() };
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auto it = map.find(exprStr);
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if (it == map.end())
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throw AttributeError{ ("invalid parameter " + exprStr + " for " + std::string(attributeName) + " attribute").c_str() };
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targetAttribute = it->second;
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}
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else
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{
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if (!defaultValue)
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throw AttributeError{ "attribute " + std::string(attributeName) + " requires a value" };
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targetAttribute = it->second;
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targetAttribute = defaultValue.value();
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}
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}
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}
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@@ -473,14 +487,6 @@ namespace Nz::ShaderLang
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switch (Peek().type)
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{
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case TokenType::For:
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{
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auto forEach = ParseForDeclaration();
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SafeCast<ShaderAst::ForEachStatement&>(*forEach).isConst = true;
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return forEach;
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}
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case TokenType::Identifier:
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{
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std::string constName;
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@@ -598,7 +604,7 @@ namespace Nz::ShaderLang
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return externalStatement;
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}
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ShaderAst::StatementPtr Parser::ParseForDeclaration()
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ShaderAst::StatementPtr Parser::ParseForDeclaration(std::vector<ShaderAst::Attribute> attributes)
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{
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Expect(Advance(), TokenType::For);
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@@ -610,7 +616,22 @@ namespace Nz::ShaderLang
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ShaderAst::StatementPtr statement = ParseStatement();
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return ShaderBuilder::ForEach(std::move(varName), std::move(expr), std::move(statement));
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auto forEach = ShaderBuilder::ForEach(std::move(varName), std::move(expr), std::move(statement));
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for (auto&& [attributeType, arg] : attributes)
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{
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switch (attributeType)
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{
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case ShaderAst::AttributeType::Unroll:
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HandleUniqueStringAttribute("unroll", s_unrollModes, forEach->unroll, std::move(arg), std::make_optional(ShaderAst::LoopUnroll::Always));
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break;
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default:
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throw AttributeError{ "unhandled attribute for for-each" };
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}
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}
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return forEach;
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}
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std::vector<ShaderAst::StatementPtr> Parser::ParseFunctionBody()
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@@ -745,47 +766,74 @@ namespace Nz::ShaderLang
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ShaderAst::StatementPtr Parser::ParseSingleStatement()
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{
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const Token& token = Peek();
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std::vector<ShaderAst::Attribute> attributes;
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ShaderAst::StatementPtr statement;
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switch (token.type)
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do
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{
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case TokenType::Const:
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statement = ParseConstStatement();
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break;
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const Token& token = Peek();
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switch (token.type)
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{
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case TokenType::Const:
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if (!attributes.empty())
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throw UnexpectedToken{};
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case TokenType::Discard:
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statement = ParseDiscardStatement();
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break;
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statement = ParseConstStatement();
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break;
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case TokenType::For:
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statement = ParseForDeclaration();
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break;
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case TokenType::Discard:
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if (!attributes.empty())
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throw UnexpectedToken{};
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case TokenType::Let:
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statement = ParseVariableDeclaration();
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break;
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statement = ParseDiscardStatement();
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break;
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case TokenType::Identifier:
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statement = ShaderBuilder::ExpressionStatement(ParseVariableAssignation());
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Expect(Advance(), TokenType::Semicolon);
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break;
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case TokenType::For:
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statement = ParseForDeclaration(std::move(attributes));
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break;
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case TokenType::If:
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statement = ParseBranchStatement();
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break;
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case TokenType::Let:
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if (!attributes.empty())
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throw UnexpectedToken{};
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case TokenType::Return:
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statement = ParseReturnStatement();
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break;
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statement = ParseVariableDeclaration();
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break;
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case TokenType::While:
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statement = ParseWhileStatement();
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break;
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case TokenType::Identifier:
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if (!attributes.empty())
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throw UnexpectedToken{};
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default:
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throw UnexpectedToken{};
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statement = ShaderBuilder::ExpressionStatement(ParseVariableAssignation());
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Expect(Advance(), TokenType::Semicolon);
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break;
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case TokenType::If:
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if (!attributes.empty())
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throw UnexpectedToken{};
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statement = ParseBranchStatement();
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break;
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case TokenType::OpenSquareBracket:
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assert(attributes.empty());
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attributes = ParseAttributes();
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break;
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case TokenType::Return:
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if (!attributes.empty())
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throw UnexpectedToken{};
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statement = ParseReturnStatement();
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break;
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case TokenType::While:
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statement = ParseWhileStatement(std::move(attributes));
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break;
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default:
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throw UnexpectedToken{};
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}
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}
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while (!statement); //< small trick to repeat parsing once we got attributes
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return statement;
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}
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@@ -955,7 +1003,7 @@ namespace Nz::ShaderLang
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return ShaderBuilder::DeclareVariable(std::move(variableName), std::move(variableType), std::move(expression));
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}
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ShaderAst::StatementPtr Parser::ParseWhileStatement()
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ShaderAst::StatementPtr Parser::ParseWhileStatement(std::vector<ShaderAst::Attribute> attributes)
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{
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Expect(Advance(), TokenType::While);
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@@ -967,7 +1015,22 @@ namespace Nz::ShaderLang
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ShaderAst::StatementPtr body = ParseStatement();
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return ShaderBuilder::While(std::move(condition), std::move(body));
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auto whileStatement = ShaderBuilder::While(std::move(condition), std::move(body));
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for (auto&& [attributeType, arg] : attributes)
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{
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switch (attributeType)
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{
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case ShaderAst::AttributeType::Unroll:
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HandleUniqueStringAttribute("unroll", s_unrollModes, whileStatement->unroll, std::move(arg), std::make_optional(ShaderAst::LoopUnroll::Always));
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break;
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default:
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throw AttributeError{ "unhandled attribute for while" };
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}
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}
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return whileStatement;
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}
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ShaderAst::ExpressionPtr Parser::ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs)
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