Graphics/Model: Add model loader

This commit is contained in:
SirLynix 2024-01-05 11:24:25 +01:00
parent 201ac025e2
commit 2bdd6f9351
8 changed files with 162 additions and 41 deletions

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@ -13,6 +13,7 @@
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialInstance.hpp>
#include <Nazara/Graphics/MaterialPassRegistry.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/PipelinePassList.hpp>
#include <Nazara/Graphics/TextureSamplerCache.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
@ -55,6 +56,8 @@ namespace Nz
inline const MaterialInstanceLoader& GetMaterialInstanceLoader() const;
inline MaterialLoader& GetMaterialLoader();
inline const MaterialLoader& GetMaterialLoader() const;
inline ModelLoader& GetModelLoader();
inline const ModelLoader& GetModelLoader() const;
inline PipelinePassListLoader& GetPipelinePassListLoader();
inline const PipelinePassListLoader& GetPipelinePassListLoader() const;
inline PixelFormat GetPreferredDepthFormat() const;
@ -117,6 +120,7 @@ namespace Nz
MaterialInstanceLoader m_materialInstanceLoader;
MaterialLoader m_materialLoader;
MaterialPassRegistry m_materialPassRegistry;
ModelLoader m_modelLoader;
PipelinePassListLoader m_pipelinePassListLoader;
PixelFormat m_preferredDepthFormat;
PixelFormat m_preferredDepthStencilFormat;

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@ -71,6 +71,16 @@ namespace Nz
return m_materialLoader;
}
inline ModelLoader& Graphics::GetModelLoader()
{
return m_modelLoader;
}
inline const ModelLoader& Graphics::GetModelLoader() const
{
return m_modelLoader;
}
inline PipelinePassListLoader& Graphics::GetPipelinePassListLoader()
{
return m_pipelinePassListLoader;

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@ -8,6 +8,12 @@
#define NAZARA_GRAPHICS_MODEL_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/ResourceSaver.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/GraphicalMesh.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
@ -18,11 +24,26 @@
namespace Nz
{
class Material;
struct NAZARA_GRAPHICS_API ModelParams : ResourceParameters
{
bool loadMaterials = true;
MeshParams mesh;
class NAZARA_GRAPHICS_API Model : public InstancedRenderable
bool IsValid() const;
};
class Model;
using ModelLibrary = ObjectLibrary<Model>;
using ModelLoader = ResourceLoader<Model, ModelParams>;
using ModelManager = ResourceManager<Model, ModelParams>;
using ModelSaver = ResourceSaver<Model, ModelParams>;
class NAZARA_GRAPHICS_API Model : public InstancedRenderable, public Resource
{
public:
using Params = ModelParams;
Model(std::shared_ptr<GraphicalMesh> graphicalMesh);
Model(const Model&) = delete;
Model(Model&&) noexcept = default;
@ -43,6 +64,10 @@ namespace Nz
Model& operator=(const Model&) = delete;
Model& operator=(Model&&) noexcept = default;
static std::shared_ptr<Model> LoadFromFile(const std::filesystem::path& filePath, const ModelParams& params = ModelParams());
static std::shared_ptr<Model> LoadFromMemory(const void* data, std::size_t size, const ModelParams& params = ModelParams());
static std::shared_ptr<Model> LoadFromStream(Stream& stream, const ModelParams& params = ModelParams());
private:
struct SubMeshData
{

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@ -0,0 +1,56 @@
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Formats/ModelMeshLoader.hpp>
#include <Nazara/Graphics/GraphicalMesh.hpp>
#include <Nazara/Graphics/MaterialInstance.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz::Loaders
{
ModelLoader::Entry GetModelLoader_Mesh()
{
ModelLoader::Entry loaderEntry;
loaderEntry.extensionSupport = [](std::string_view extension)
{
return Utility::Instance()->GetMeshLoader().IsExtensionSupported(extension);
};
loaderEntry.streamLoader = [](Stream& stream, const ModelParams& parameters) -> Result<std::shared_ptr<Model>, ResourceLoadingError>
{
std::shared_ptr<Mesh> mesh = Mesh::LoadFromStream(stream, parameters.mesh);
if (!mesh)
return Err(ResourceLoadingError::Unrecognized);
std::shared_ptr<GraphicalMesh> gfxMesh = GraphicalMesh::BuildFromMesh(*mesh);
if (!gfxMesh)
return Err(ResourceLoadingError::Internal);
std::shared_ptr<Model> model = std::make_shared<Model>(std::move(gfxMesh));
if (parameters.loadMaterials)
{
for (std::size_t matIndex = 0; matIndex < model->GetMaterialCount(); ++matIndex)
{
if (std::shared_ptr<MaterialInstance> matInstance = MaterialInstance::Build(mesh->GetMaterialData(matIndex)))
model->SetMaterial(matIndex, std::move(matInstance));
}
}
return model;
};
loaderEntry.parameterFilter = [](const ModelParams& parameters)
{
if (auto result = parameters.custom.GetBooleanParameter("SkipNativeMeshLoader"); result.GetValueOr(false))
return false;
return true;
};
return loaderEntry;
}
}

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@ -0,0 +1,18 @@
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_FORMATS_MODELMESHLOADER_HPP
#define NAZARA_GRAPHICS_FORMATS_MODELMESHLOADER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/Model.hpp>
namespace Nz::Loaders
{
ModelLoader::Entry GetModelLoader_Mesh();
}
#endif // NAZARA_GRAPHICS_FORMATS_MODELMESHLOADER_HPP

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@ -15,6 +15,7 @@
#include <Nazara/Graphics/PipelinePassList.hpp>
#include <Nazara/Graphics/PostProcessPipelinePass.hpp>
#include <Nazara/Graphics/PredefinedMaterials.hpp>
#include <Nazara/Graphics/Formats/ModelMeshLoader.hpp>
#include <Nazara/Graphics/Formats/PipelinePassListLoader.hpp>
#include <Nazara/Graphics/Formats/TextureLoader.hpp>
#include <Nazara/Utility/Font.hpp>
@ -164,6 +165,7 @@ namespace Nz
Font::SetDefaultAtlas(std::make_shared<GuillotineTextureAtlas>(*m_renderDevice));
m_materialInstanceLoader.RegisterLoader(Loaders::GetMaterialInstanceLoader_Texture()); // texture to material loader
m_modelLoader.RegisterLoader(Loaders::GetModelLoader_Mesh());
m_pipelinePassListLoader.RegisterLoader(Loaders::GetPipelinePassListLoader()); // texture to material loader
}

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@ -13,6 +13,11 @@
namespace Nz
{
bool ModelParams::IsValid() const
{
return mesh.IsValid();
}
Model::Model(std::shared_ptr<GraphicalMesh> graphicalMesh) :
m_graphicalMesh(std::move(graphicalMesh))
{
@ -94,4 +99,28 @@ namespace Nz
{
return m_graphicalMesh->GetVertexBuffer(subMeshIndex);
}
std::shared_ptr<Model> Model::LoadFromFile(const std::filesystem::path& filePath, const ModelParams& params)
{
Graphics* graphics = Graphics::Instance();
NazaraAssert(graphics, "Graphics module has not been initialized");
return graphics->GetModelLoader().LoadFromFile(filePath, params);
}
std::shared_ptr<Model> Model::LoadFromMemory(const void* data, std::size_t size, const ModelParams& params)
{
Graphics* graphics = Graphics::Instance();
NazaraAssert(graphics, "Graphics module has not been initialized");
return graphics->GetModelLoader().LoadFromMemory(data, size, params);
}
std::shared_ptr<Model> Model::LoadFromStream(Stream& stream, const ModelParams& params)
{
Graphics* graphics = Graphics::Instance();
NazaraAssert(graphics, "Graphics module has not been initialized");
return graphics->GetModelLoader().LoadFromStream(stream, params);
}
}

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@ -28,52 +28,29 @@ int main()
Nz::Application<Nz::Graphics> app(rendererConfig);
auto& windowingApp = app.AddComponent<Nz::AppWindowingComponent>();
Nz::MeshParams meshParams;
meshParams.center = true;
meshParams.vertexRotation = Nz::EulerAnglesf(0.f, -90.f, 0.f);
meshParams.vertexScale = Nz::Vector3f(0.002f);
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
std::string windowTitle = "Graphics Test";
Nz::Window& window = windowingApp.CreateWindow(Nz::VideoMode(1280, 720), windowTitle);
Nz::WindowSwapchain windowSwapchain(device, window);
std::shared_ptr<Nz::Mesh> spaceshipMesh = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
if (!spaceshipMesh)
Nz::ModelParams modelParams;
modelParams.mesh.center = true;
modelParams.mesh.vertexRotation = Nz::EulerAnglesf(0.f, -90.f, 0.f);
modelParams.mesh.vertexScale = Nz::Vector3f(0.002f);
modelParams.mesh.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
std::shared_ptr<Nz::Model> spaceshipModel = Nz::Model::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", modelParams);
if (!spaceshipModel)
{
NazaraError("failed to load model");
return __LINE__;
}
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*spaceshipMesh);
// Texture
std::shared_ptr<Nz::Image> diffuseImage = Nz::Image::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png");
if (!diffuseImage || !diffuseImage->Convert(Nz::PixelFormat::RGBA8_SRGB))
{
NazaraError("failed to load image");
return __LINE__;
}
Nz::TextureParams texParams;
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::Texture> diffuseTexture = Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams);
std::shared_ptr<Nz::MaterialInstance> materialInstance = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
materialInstance->SetTextureProperty(0, diffuseTexture);
materialInstance->SetValueProperty(0, Nz::Color::White());
std::shared_ptr<Nz::MaterialInstance> materialInstance = spaceshipModel->GetMaterial(0);
std::shared_ptr<Nz::MaterialInstance> materialInstance2 = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
materialInstance2->SetValueProperty(0, Nz::Color::Green());
Nz::Model model(std::move(gfxMesh));
for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
model.SetMaterial(i, materialInstance);
Nz::Vector2ui windowSize = window.GetSize();
Nz::Camera camera(std::make_shared<Nz::RenderWindow>(windowSwapchain));
@ -97,8 +74,8 @@ int main()
[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
std::size_t worldInstanceIndex2 = framePipeline.RegisterWorldInstance(modelInstance2);
framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex2, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, spaceshipModel.get(), 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex2, Nz::FramePipeline::NoSkeletonInstance, spaceshipModel.get(), 0xFFFFFFFF, scissorBox);
std::unique_ptr<Nz::SpotLight> light = std::make_unique<Nz::SpotLight>();
light->UpdateInnerAngle(Nz::DegreeAnglef(15.f));
@ -128,13 +105,13 @@ int main()
case Nz::WindowEventType::KeyPressed:
if (event.key.virtualKey == Nz::Keyboard::VKey::A)
{
for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
model.SetMaterial(i, materialInstance);
for (std::size_t i = 0; i < spaceshipModel->GetSubMeshCount(); ++i)
spaceshipModel->SetMaterial(i, materialInstance);
}
else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
{
for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
model.SetMaterial(i, materialInstance2);
for (std::size_t i = 0; i < spaceshipModel->GetSubMeshCount(); ++i)
spaceshipModel->SetMaterial(i, materialInstance2);
}
else if (event.key.virtualKey == Nz::Keyboard::VKey::Space)
{
@ -216,7 +193,7 @@ int main()
for (const Nz::WorldInstancePtr& worldInstance : { modelInstance, modelInstance2 })
{
Nz::Boxf aabb = model.GetAABB();
Nz::Boxf aabb = spaceshipModel->GetAABB();
aabb.Transform(worldInstance->GetWorldMatrix());
framePipeline.GetDebugDrawer().DrawBox(aabb, Nz::Color::Green());