Graphics: Deferred Shading is back!

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Former-commit-id: a9c0837e8e81e5a5c1ddfcaf39a881c2480b1c3a
This commit is contained in:
Lynix 2016-08-10 14:08:20 +02:00
parent 957b6162d6
commit 2c076ae1c5
2 changed files with 4 additions and 2 deletions

View File

@ -239,6 +239,8 @@ namespace Nz
std::vector<Matrix4f>& instances = it2->second.instances;
instances.push_back(transformMatrix);
materialEntry.maxInstanceCount = std::max(materialEntry.maxInstanceCount, instances.size());
}
}

View File

@ -588,7 +588,7 @@ namespace Nz
std::memcpy(&m_impl->colorTargets[0], targets, targetCount*sizeof(UInt8));
m_impl->userDefinedTargets = true;
InvalidateDrawBuffers();
InvalidateTargets();
}
void RenderTexture::SetColorTargets(const std::initializer_list<UInt8>& targets) const
@ -614,7 +614,7 @@ namespace Nz
*ptr++ = index;
m_impl->userDefinedTargets = true;
InvalidateDrawBuffers();
InvalidateTargets();
}
void RenderTexture::Unlock() const